Adding a new button to Main Menu upon Game Completion?
Posted: Thu Mar 21, 2013 3:14 am
Hi, everyone, I'm trying to add a button to the Main Menu that will lead to an Extras screen where I can share a few tracks, some background info, etc.
The game runs fine, everything is hunky dory. Except for one thing. No Extras button is showing up. I've tried playing through the game, and even then no Extras button appears.
I tried adding a persistent line to the ending, both before and after the credits that run at the end (but before the return code) but it apparently doesn't work. Here's the code I'm using:
In the Script file, this is the last line of the game, the persistent code, and then after that the credits start.
This is what I have for the main menu and the changed main menu with the Extras text button added:
And here's the code for the Extras screen in question, at least what I have for it so far:
Let me know if any more info's needed. Thanks so much in advance for any help you can give. 
The game runs fine, everything is hunky dory. Except for one thing. No Extras button is showing up. I've tried playing through the game, and even then no Extras button appears.
I tried adding a persistent line to the ending, both before and after the credits that run at the end (but before the return code) but it apparently doesn't work. Here's the code I'm using:
In the Script file, this is the last line of the game, the persistent code, and then after that the credits start.
Code: Select all
'But I\’\m going to try and find it.'
$ persistent.ending = "Ending 1"
init:
## I put my credits images on this page because I copy-paste this whole file into
## all of my games. This way, all I need to change are the images themselves, and
## the music I use for the credits. Everything else stays exactly the same.Code: Select all
screen main_menu:
# This ensures that any other menu screen is replaced.
tag menu
if persistent.ending == "Ending 1":
use main_menu_1
else:
use main_menu
# The background of the main menu.
window:
style "mm_root"
# The main menu buttons.
frame:
style_group "mm"
xalign .98
yalign .98
has vbox
textbutton _("Start Game") action Start()
textbutton _("Load Game") action ShowMenu("load")
textbutton _("Preferences") action ShowMenu("preferences")
textbutton _("Help") action Help()
textbutton _("Quit") action Quit(confirm=False)
screen main_menu_1:
tag menu
# The background of the main menu.
window:
style "mm_root"
# The main menu buttons.
frame:
style_group "mm"
xalign .98
yalign .98
has vbox
textbutton _("Start Game") action Start()
textbutton _("Load Game") action ShowMenu("load")
textbutton _("Extras") action ShowMenu("extras")
textbutton _("Preferences") action ShowMenu("preferences")
textbutton _("Help") action Help()
textbutton _("Quit") action Quit(confirm=False)
init -2 python:
# Make all the main menu buttons be the same size.
style.mm_button.size_group = "mm"Code: Select all
screen extras:
tag menu
window:
style "bg university"
textbutton _("Track 1. Thinking of You") action "thinking of you.mp3"
textbutton _("Track 2. Light Thought var 2") action "light thought var 2.mp3"
textbutton _("Track 3, Eternal Hope") action "eternal hope.mp3"
textbutton _("Main Menu") action ShowMenu("main_menu")
textbutton _("Quit") action Quit(confirm=False)
frame:
style_group "mm"
xalign .98
yalign .98
has vbox
init -2 python:
# Make all the main menu buttons be the same size.
style.mm_button.size_group = "mm"