Textbox help!
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Textbox help!
Hi all, trying to come up with a text box for my project, but I just can't get it to look right (see attached). I'm looking for some advice before we try a second attempt - this is unknown territory for me so all advice is appreciated
(don't worry about the text-style, haven't gotten around to changing that yet)
(don't worry about the text-style, haven't gotten around to changing that yet)
alwaysthesamebluesky.com
Re: Textbox help!
So if you complain about textbox been too small, you could set its minimal height - in "options.rpy" find
Code: Select all
## This is the minimum height of the window, including the margins
## and padding.
style.window.yminimum = 250
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Re: Textbox help!
Have you taken a look at the Textbox Tutorial in the RenPy Cookbook section of the forum yet?crimsonnight wrote:Hi all, trying to come up with a text box for my project, but I just can't get it to look right (see attached). I'm looking for some advice before we try a second attempt - this is unknown territory for me so all advice is appreciated
[Tutorial] Customizing the Textbox
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Re: Textbox help!
The link in the post above has some extremely helpful info. If you are a bit more specific with what you are having trouble with, we can provide some better advice.
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Re: Textbox help!
cheers guys, yep i used that tutorial - well it just looks out of place in the story, what do you recommend to get something that doesn't look out of place in different scenes? Games like the atelier series manage to do it well, have been looking to the recent ones for inspiration. Changed it a little (attached) but it still looks out of place to me - i've tried different opacities but nothing seems to look right
alwaysthesamebluesky.com
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Re: Textbox help!
What do you mean by "out of place" exactly?crimsonnight wrote:cheers guys, yep i used that tutorial - well it just looks out of place in the story, what do you recommend to get something that doesn't look out of place in different scenes? Games like the atelier series manage to do it well, have been looking to the recent ones for inspiration. Changed it a little (attached) but it still looks out of place to me - I've tried different opacities but nothing seems to look right
-- Too wide?
-- Too short?
-- Too close to the bottom?
-- Too close to the sides?
-- Text looks too small in box?
-- Wrong type of box?
Can you make a mock-up (in PhotoShop or Gimp) to show exactly what you Do want?
-- Also, a game that's 1441px × 1080px (the size of your image) is HUGE. If you have a lot of graphics, you're going to end up with a game with MASSIVE file size and a seriously long download.
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed:
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
Most recent Games Completed:
- The Walk[Psychological][NanoWinter] ~ PG New!
- Trap! [ModernFantasy][VN] ~ PG16
- The Adventures of Prince Ivan [Fant/Adv/VN] ~ PG
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
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Re: Textbox help!
That's just it, I'm not sure what would look right, that's what I'm asking for advice on before I ask my artist to develop a new one. I'm going to make it narrower and taller but I still don't think the graphic'll look right...
That image is actually shrunk lol, I'm developing it in iPad 3 res but will create different resolutions for different platforms
That image is actually shrunk lol, I'm developing it in iPad 3 res but will create different resolutions for different platforms
alwaysthesamebluesky.com
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Re: Textbox help!
Oh, so you're looking for Artistic advice.crimsonnight wrote:That's just it, I'm not sure what would look right, that's what I'm asking for advice on before I ask my artist to develop a new one. I'm going to make it narrower and taller but I still don't think the graphic'll look right...
That image is actually shrunk lol, I'm developing it in iPad 3 res but will create different resolutions for different platforms
-- Your best bet would be to look at other games and check out the styles of textboxes they use, or even the Creative Commons section of the forum. Once you find a style you like, ask your artist to make something similar.
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed:
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
Most recent Games Completed:
- The Walk[Psychological][NanoWinter] ~ PG New!
- Trap! [ModernFantasy][VN] ~ PG16
- The Adventures of Prince Ivan [Fant/Adv/VN] ~ PG
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
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