Mac editor

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Candle
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Mac editor

#1 Post by Candle » Mon Apr 16, 2007 9:07 pm

Is there one to work with Ren,Py on a Mac?
I'm going to be moving to a Mac so looking at my options.
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#2 Post by Recca Phoenix » Mon Apr 16, 2007 9:55 pm

There is one. I work on a Mac too (and I always have) and it doesn't really limit anything you can do with Ren'Py.

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#3 Post by Recca Phoenix » Mon Apr 16, 2007 9:57 pm

There is one. I work on a Mac too (and I always have) and it doesn't really limit anything you can do with Ren'Py.

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#4 Post by PyTom » Mon Apr 16, 2007 10:05 pm

Ren'Py will open .rpy files with whatever editor you have bound to .rpy. I do not ship a text editor for the mac, because I don't know of a good small free one, that can be customized to support Ren'Py. I'd be interested in hearing peoples' recommendations.
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#5 Post by Recca Phoenix » Mon Apr 16, 2007 10:12 pm

It uses TextEdit by default, which is kind of sucky.
I use JEdit, which is free, but it doesn't do the color thingie with Ren'py (only regular Python)

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#6 Post by Candle » Mon Apr 16, 2007 10:17 pm

Now how do you get the game ready to give out when using a mac to make your game?
How do you compile it or do you? sorry about all the question but real new to macs.
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#7 Post by Recca Phoenix » Mon Apr 16, 2007 11:35 pm

Well, Mac Ren'Py has a compile feature just like Windows Ren'Py. But how to make completely-integrated little packages of mac apps, I'm not sure how to do that. The person that made "Ori, Ochi, Onoe" did it, though, but most just come as like a zipped file with all the files in it.

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#8 Post by DaFool » Tue Apr 17, 2007 10:17 am

Remember that O3 was prior to the Launcher, so PyTom had to custom-build the various distrobutions for it.

The build distro function for all Launchers is more generic, but they shouldn't detract from making the game playable to a wide audience regardless of the original platform you made the game in.

Does anyone know of a good "installer" creation program for Mac?

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#9 Post by NetGenSuperstar » Wed Apr 18, 2007 12:27 am

DaFool wrote:Does anyone know of a good "installer" creation program for Mac?
Install the developer tools for OS X (should be on your install discs) and use PackageMaker -- it's the official install maker from Apple Computer.

As for Scite-like programs on the Mac, I've edited Smultron to work with .rpy files, syntax highlighting and all. If anyone wants me to upload my modified version, just say so.

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#10 Post by Mihel » Wed Apr 18, 2007 12:49 pm

NetGenSuperstar wrote:As for Scite-like programs on the Mac, I've edited Smultron to work with .rpy files, syntax highlighting and all. If anyone wants me to upload my modified version, just say so.
O.o

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#11 Post by Candle » Wed Apr 18, 2007 12:52 pm

yes that would come on handy.
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#12 Post by PyTom » Wed Apr 18, 2007 1:07 pm

Could you upload your patches to smultron, maybe on the Ren'Py wiki? I think that this is a tool that we should promote more.
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#13 Post by NetGenSuperstar » Wed Apr 18, 2007 8:28 pm

I'm not entirely sure how I would upload the patch alone, without also having to provide advanced, detailed instructions on installing them. The files I needed to modify are in the application bundle. I'll figure out a way, because Smultron is a really great program, and it really should get more attention.

In the meantime, I'll see what I can do to get Xcode to recognize .rpy files, and upload the full application here:
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Smultron app patched for Ren'Py scripts
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#14 Post by Candle » Wed Apr 18, 2007 8:41 pm

Thank you.
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#15 Post by Mihel » Wed Apr 18, 2007 9:54 pm

Wow. Thanks a ton!
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