Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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AngelicBlood
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#1
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by AngelicBlood » Sat Apr 27, 2013 12:30 pm
I browsed for some answers, but people seem to have a different problem .-.
(Idon'tknowImanoobdontkillme.)
Anyways, my artist sent me an amazing sprite, and I resized it so it could be a side image.*cough cough*

I use this code...
Code: Select all
$ c = Character(player_name, color="#6699FF",window_right_padding = 160, image="chiblink", xalign=0.0, yalign=1.0)
Am I doing something wrong? .-.
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pwisaguacate
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#2
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by pwisaguacate » Sat Apr 27, 2013 1:01 pm
If you want the sprite to be on the left, use
window_left_padding instead. Right now your dialogue has a margin on the right side.
You can adjust the side image location with xoffset/yoffset (xalign/yalign won't do anything for me):
Code: Select all
define a = Character('Aluxes', color="#f47835", window_left_padding=150, image="a")
image side a = im.Image("aluxes-side_normal.png", xoffset=10, yoffset=-10)
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Cinto
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#3
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by Cinto » Sun Apr 28, 2013 6:52 pm
I had the same problem a while ago.
Something I found helpful (it appears to do the same thing as pwisaguacate's solution, but looks a little different):
Code: Select all
define c = Character('Character_Name', window_left_padding=200,
show_side_image=Image("character_portrait.png", xalign=1.0, yalign=1.0))
The align and padding should be adjusted to the size of your image.