Showing Logo Before Game Starts? [SOLVED]
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- quacksapup
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Showing Logo Before Game Starts? [SOLVED]
Hi all,
I was wondering how I can show my productions logo before my game menu shows up? Like how SakeVisual does it before their games. If anyone can help me with this, that'd be great!
Thanks,
-Q
I was wondering how I can show my productions logo before my game menu shows up? Like how SakeVisual does it before their games. If anyone can help me with this, that'd be great!
Thanks,
-Q
Last edited by quacksapup on Fri May 10, 2013 11:29 pm, edited 1 time in total.
- ShippoK
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Re: Showing Logo Before Game Starts?
Something like this.
Place this before 'label start:'
Better example.
Hope that helps.
Place this before 'label start:'
Code: Select all
label splashscreen:
$ renpy.pause(0)
show logosample
with Pause(3.0)
return
Code: Select all
label splashscreen:
$ renpy.pause(0)
with Pause(0.5)
show logosample
with slowdissolve
with Pause (0.5)
play sound "giggle.mp3"
with Pause(3.0)
hide logosample
with slowdissolve
with Pause(1.5)
return
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- quacksapup
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Re: Showing Logo Before Game Starts?
Huzzah! It works! Is there a way to make it fade into the menu? Because the game menu appears too abruptly for my taste.ShippoK wrote: Better example.
Hope that helps.Code: Select all
label splashscreen: $ renpy.pause(0) with Pause(0.5) show logosample with slowdissolve with Pause (0.5) play sound "giggle.mp3" with Pause(3.0) hide logosample with slowdissolve with Pause(1.5) return
Thanks so much,
-Q
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Re: Showing Logo Before Game Starts?
Just dissolve or fade into your main menu background (set mm_root to same file in options.rpy):quacksapup wrote:Huzzah! It works! Is there a way to make it fade into the menu? Because the game menu appears too abruptly for my taste.
Thanks so much,
-Q
Code: Select all
image bg main_menu = "main_menu.png"
image bg splashscreen = "splashscreen.png"
label splashscreen:
show bg splashscreen
with dissolve
$ renpy.pause(1.0)
show bg main_menu
with fade
return
- quacksapup
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Re: Showing Logo Before Game Starts?
I'm usingpwisaguacate wrote:Just dissolve or fade into your main menu background (set mm_root to same file in options.rpy):Code: Select all
image bg main_menu = "main_menu.png" image bg splashscreen = "splashscreen.png" label splashscreen: show bg splashscreen with dissolve $ renpy.pause(1.0) show bg main_menu with fade return
Code: Select all
label splashscreen:
show logosample
with dissolve
play sound "sfx/logo.mp3"
with Pause(5.8)
hide logosample
with dissolve
show bg main_menu
with dissolve
return
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Re: Showing Logo Before Game Starts?
I tested the code you pasted, and it worked perfectly for me. Make sure you aren't clicking during the splash screen and that you defined bg main_menu in script.rpy and set mm_root to the same one in options.rpy (it's near the bottom of "Themes" section).quacksapup wrote:This code I showed you works, but the only thing that doesn't work is the bg main_menu transition. Help???Code: Select all
label splashscreen: show logosample with dissolve play sound "sfx/logo.mp3" with Pause(5.8) hide logosample with dissolve show bg main_menu with dissolve return
- quacksapup
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Re: Showing Logo Before Game Starts?
I get an invalid syntax for changing mm_menu to bg main_root. I don't think that's what you meant though... sorry, I'm a newbie. I know I'm not supposed to click while the splash screen is in play, so it's something to do with "bg main_menu in script.rpy and set mm_root to the same one in options.rpy". I'm not quite sure what you mean...pwisaguacate wrote: I tested the code you pasted, and it worked perfectly for me. Make sure you aren't clicking during the splash screen and that you defined bg main_menu in script.rpy and set mm_root to the same one in options.rpy (it's near the bottom of "Themes" section).
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Re: Showing Logo Before Game Starts?
Sorry if I was being unclear.
Code: Select all
mm_root = "main_menu.png" # NOT " mm_woot = bg main_menu "!
- quacksapup
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Re: Showing Logo Before Game Starts?
pwisaguacate wrote:Sorry if I was being unclear.Code: Select all
mm_root = "main_menu.png" # NOT " mm_woot = bg main_menu "!
Nah, I think it's my lack of experience. I finally get what you were trying to say now. I tried what you instructed, and it works! Thank you so very much!
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