The "penalty" system should work like a "equipment" system. Meaning that if you have low fitness, you should have a -10 health penalty, if you have very low fitness, you should have a -20 health penalty, if you have normal fitness, you would have no health penalty, if you have good fitness, you would have a +10 health bonus, etc.
The thing is, it shouldn't repeatedly lower your health if you have low fitness on two consecutive days, it's an "one-time" penalty. If I make something like this:
Code: Select all
$ fitness = 5
Menu:
"Sleep":
call health_label
label health_label:
if fitness <= 10:
health -= 15
returnI couldn't think of any solution that wouldn't be an absolute clusterfuck of variables and conditions. Is there any practical way of doing this?
Cheers