The person who agreed to do my UI hasn't contacted me in a very long time, so I thought, "Hey, Gear, let's do our own UI!"
Yeah, this is turning into a mistake.
I used the tutorial on the wiki to put this little gem together:
Code: Select all
screen preferences:
init -2 python:
layout.imagemap_preferences(
"ui/options/ground.jpg",
"ui/options/idle.jpg",
"ui/options/hover.jpg",
"ui/options/selected_idle.jpg",
"ui/options/selected_hover.jpg",
[
(34, 188, 131, 21, "Window"),
(18, 218, 162, 20, "Fullscreen"),
(1098, 185, 63, 25, "All"),
(1096, 217, 71, 23, "None"),
#(180, 300, 318, 339, "Joystick"),
(738, 193, 191, 25, "Seen Messages"),
(741, 224, 183, 25, "All Messages"),
(738, 280, 191, 24, "Begin Skipping"),
(361, 187, 176, 24, "Stop Skipping"),
(360, 217, 177, 23, "Keep Skipping"),
#(725, 181, 790, 213, "Sound Test"),
(51, 627, 222, 16, "Music Volume"),
(329, 627, 222, 17, "Sound Volume"),
(629, 627, 224, 17, "Voice Volume"),
#(318, 287, 542, 321, "Auto-Forward Time"),
(968, 627, 221, 17, "Text Speed"),
# Also define the game menu buttons.
(13, 396, 147, 29, "Return"),
(452, 395, 205, 33, "Save Game"),
(683, 394, 209, 31, "Load Game"),
(189, 395, 237, 30, "Preferences"),
(918, 394, 215, 34, "Main Menu"),
(1158, 392, 98, 38, "Quit"),
])