The tutorial says that you can put the pics you are going to use under the game directory, and that it is accessible through the launcher... problem is... I can't find this elusive "game directory" I guess I'm the type of person who needs every step spelled out to them like... "open the jar before use."
so can someone spell it out, step by step, how to input the pictures you want to use in the game?
I'm having problems because I just don't understand... help?
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Re: I'm having problems because I just don't understand... h
Well when you start a project on Ren'py a new folder for your project is added to your Ren'Py folder. So open your Ren'Py folder and then look for a folder that has whatever name you used for your game. Open that folder and you will see even more folders. One of the folders should be titled "game". That is the game directory. If you want to be as basic as possible you just stick whatever stuff you want in your game into that game folder.
Or you can open the Ren'Py folder click on the Ren'Py application to run Ren'Py and then look for "Open Directory". Under that should be the word "game". Click on that and it will open up the game folder for you.
Then once you've got your stiff in that folder you can define it in the script of your game so that it shows when you use it during the game. Like this for example:
Although some things like sound effects and music don't need to be defined before you use it.
Also welcome to the forum :].
Or you can open the Ren'Py folder click on the Ren'Py application to run Ren'Py and then look for "Open Directory". Under that should be the word "game". Click on that and it will open up the game folder for you.
Then once you've got your stiff in that folder you can define it in the script of your game so that it shows when you use it during the game. Like this for example:
Code: Select all
image bgsample = "MC House.png"
Also welcome to the forum :].
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Re: I'm having problems because I just don't understand... h
thanks! but here is another problem... I put in the picture, but when I try to insert it into the game, no matter what I try, it just says picture no found...
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Re: I'm having problems because I just don't understand... h
and even if I put the picture in the correct folder, it still says picture not found...
no matter what picture I use, the only one that worked was the one that I took from the tutorial...
no matter what picture I use, the only one that worked was the one that I took from the tutorial...
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Re: I'm having problems because I just don't understand... h
Are you sure you declared it with the correct file extension? Alternatively if you paste your coding here in code tags we can let you know for sure what the issue is.
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Re: I'm having problems because I just don't understand... h
Ren'Py-related questions go into the Ren'Py forum.
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Re: I'm having problems because I just don't understand... h
You need to be very precise in Ren'Py. Make certain that when you defined your image you included the correct file extension and didn't make a typo in any way.thanks! but here is another problem... I put in the picture, but when I try to insert it into the game, no matter what I try, it just says picture no found...
Here's an example from my own project:
Code: Select all
image bg medbay hall = "bg/medbay_hall.png"
So when I want a scene to take place in the hallway of the medical bay, I type:
Code: Select all
scene bg medbay hall with dissolve
Pay close attention to ensure that you've not made any mistake in typing. For instance, if I were to accidentally write:
Code: Select all
scene medbay hall with dissolve
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