Code: Select all
label fight_apple_monster_coven_forest :
show apple mad at center
show screen mc_fight_screen
show screen enemy_fight_screen
call screen fight_main_choices
if _return == "flee" :
"You fled!"
jump coven_forest
if _return == "hit" :
$ action = renpy.random.choice(['dodge', 'get_hit'])
if action == "dodge" :
if enemy_dodge >= dodge :
show apple mad at right with move
"It dodged your attack!"
show apple mad at center with move
$ action = renpy.random.choice(['dodge', 'get_hit'])
if action == "dodge" :
if enemy_dodge <= dodge :
"You dodged it's attack!"
jump fight_apple_monster_coven_forest
if enemy_dodge > dodge :
"It attacked you!"
$ hp -= enemy_attack
if hp <= 0 :
$ hp = 0
"You were defeated!"
scene black with dissolve
jump clinic_lost_fight
if hp > 0 :
jump fight_apple_monster_coven_forest
if action == "get_hit" :
$ action = renpy.random.choice(['normal', 'spin'])
if action == "normal" :
"It attacked you!"
$ hp -= enemy_attack
if hp <= 0 :
$ hp = 0
"You were defeated!"
scene black with dissolve
jump clinic_lost_fight
if hp > 0 :
jump fight_apple_monster_coven_forest
if action == "spin" :
show apple spin at center
"It performed a spin attack!"
$ hp -= ("enemy_attack" + 3)
if hp <= 0 :
$ hp = 0
"You were defeated!"
scene black with dissolve
jump clinic_lost_fight
if hp > 0 :
jump fight_apple_monster_coven_forest
if enemy_dodge < dodge :
mon "Eeeeee!"
"You attacked it!"
$ enemy_hp -= attack
if enemy_hp <= 0 :
hide apple mad with dissolve
"You defeated it!"
$ xp += 5
jump xp_gained
if enemy_hp > 0 :
$ action = renpy.random.choice(['dodge', 'get_hit'])
if action == "dodge" :
if enemy_dodge >= dodge :
show apple mad at right with move
"It dodged your attack!"
show apple mad at center with move
$ action = renpy.random.choice(['dodge', 'get_hit'])
if action == "dodge" :
if enemy_dodge <= dodge :
"You dodged it's attack!"
jump fight_apple_monster_coven_forest
if enemy_dodge > dodge :
"It attacked you!"
$ hp -= enemy_attack
if hp <= 0 :
$ hp = 0
"You were defeated!"
scene black with dissolve
jump clinic_lost_fight
if hp > 0 :
jump fight_apple_monster_coven_forest
if action == "get_hit" :
$ action = renpy.random.choice(['normal', 'spin'])
if action == "normal" :
"It attacked you!"
$ hp -= enemy_attack
if hp <= 0 :
$ hp = 0
"You were defeated!"
scene black with dissolve
jump clinic_lost_fight
if hp > 0 :
jump fight_apple_monster_coven_forest
if action == "spin" :
show apple spin at center
"It performed a spin attack!"
$ hp -= ("enemy_attack" + 3)
if hp <= 0 :
$ hp = 0
"You were defeated!"
scene black with dissolve
jump clinic_lost_fight
if hp > 0 :
jump fight_apple_monster_coven_forest
if action == "get_hit" :
mon "Eeeeee!"
"You attacked it!"
$ enemy_hp -= attack
if enemy_hp <= 0 :
hide apple mad with dissolve
"You defeated it!"
$ xp += 5
jump xp_gained
if enemy_hp > 0 :
$ action = renpy.random.choice(['dodge', 'get_hit'])
if action == "dodge" :
if enemy_dodge >= dodge :
show apple mad at right with move
"It dodged your attack!"
show apple mad at center with move
$ action = renpy.random.choice(['dodge', 'get_hit'])
if action == "dodge" :
if enemy_dodge <= dodge :
"You dodged it's attack!"
jump fight_apple_monster_coven_forest
if enemy_dodge > dodge :
"It attacked you!"
$ hp -= enemy_attack
if hp <= 0 :
$ hp = 0
"You were defeated!"
scene black with dissolve
jump clinic_lost_fight
if hp > 0 :
jump fight_apple_monster_coven_forest
if action == "get_hit" :
$ action = renpy.random.choice(['normal', 'spin'])
if action == "normal" :
"It attacked you!"
$ hp -= enemy_attack
if hp <= 0 :
$ hp = 0
"You were defeated!"
scene black with dissolve
jump clinic_lost_fight
if hp > 0 :
jump fight_apple_monster_coven_forest
if action == "spin" :
show apple spin at center
"It performed a spin attack!"
$ hp -= ("enemy_attack" + 3)
if hp <= 0 :
$ hp = 0
"You were defeated!"
scene black with dissolve
jump clinic_lost_fight
if hp > 0 :
jump fight_apple_monster_coven_forest

