About Renpy 6.15

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Nagisa.cane
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About Renpy 6.15

#1 Post by Nagisa.cane » Sat Oct 12, 2013 11:57 pm

I'm sorry i dont know where exactly to put this post  sorry if I'm doing wrong >_<"

I having a problem when I wanna launch my project with new renpy.
Its became like this..

http://i985.photobucket.com/albums/ae33 ... 3919f2.jpg

*sorry for camera resolution, >_<

I have already updated the directx but the warning box still appear
What suppose I do? 

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xela
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Re: About Renpy 6.15

#2 Post by xela » Sun Oct 13, 2013 4:04 am

Nagisa.cane wrote:I'm sorry i dont know where exactly to put this post  sorry if I'm doing wrong >_<"

I having a problem when I wanna launch my project with new renpy.
Its became like this..

http://i985.photobucket.com/albums/ae33 ... 3919f2.jpg

*sorry for camera resolution, >_<

I have already updated the directx but the warning box still appear
What suppose I do? 
If the game works, choose the option that tell warning never to appear again. I've had this pop up once on a PC that runs Skyrim at 80 fps... that pop-up doesn't mean much.

You can also choose try to choose a different rendered as suggested here.
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nyaatrap
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Re: About Renpy 6.15

#3 Post by nyaatrap » Sun Oct 13, 2013 4:44 am

I think it's ren'py 6.15 bug. Both akakyoukyuu and me got same problem when we launch new ren'py games in full screen mode.

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AxemRed
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Re: About Renpy 6.15

#4 Post by AxemRed » Sun Oct 13, 2013 5:19 am

nyaatrap wrote:I think it's ren'py 6.15 bug. Both akakyoukyuu and me got same problem when we launch new ren'py games in full screen mode.
Do you just get a performance warning or does it actually switch to software rendering?

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nyaatrap
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Re: About Renpy 6.15

#5 Post by nyaatrap » Sun Oct 13, 2013 8:10 am

Just get a performance warning. Every new games shows it in the first full screen launch.
http://lemmasoft.renai.us/forums/viewto ... 10#p289989

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AxemRed
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Re: About Renpy 6.15

#6 Post by AxemRed » Sun Oct 13, 2013 9:10 am

Yeah, that's just because the detection isn't smart enough. It renders 5 frames to test the speed, but the first frame takes so long to draw (due to going fullscreen) that it thinks your graphics card is crap/defective. Dragging the window during startup also produces a false performance warning (dragging blocks rendering).

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