Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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nyaatrap wrote:There's a serious problem. If a game made with 6.16 is placed non-ascii directory, it won't run.
For example, c:\Users\田中\desktop\newgame\newgame.exe doesn't start.
What is your system encoding set to? I was able to repeat that problem (with a similar path) when my system encoding was set to English. When I switched the system encoding to Japanese, the problem went away.
Supporting creators since 2004 (When was the last time you backed up your game?)
System locale (windows8) is set to Japanese (I think it's what system encoding mean).
I tried to run "renpy-6.15日本語\renpy.exe" and "renpy-6.16日本語\renpy.exe"
6.15 runs normally, but 6.16 won't
Tested with changing the local setting to English and set back to Japanese, but the result doesn't change - 6.16 never runs.
Can you drop to the command line, change into the directory containing renpy.exe, and run:
lib\windows-i686\python.exe -EOO renpy.py
if there's an error message, I'd like to know what it is. This is a somewhat strange bug, because I can't think of any relevant changes that took place between 6.15 and 6.16.
Supporting creators since 2004 (When was the last time you backed up your game?)
and let me know if that fixes the problem? If that works, please uncomment line 525, which will cause the problem to occur again, but should give a more informative error message. (Please run it using python.exe, as above - thanks.)
Supporting creators since 2004 (When was the last time you backed up your game?)
I've updated the prerelease to version 6.16.0.395. This fixes nyaatrap and jack's bugs, and reduces the number of typos in the documentation.
It also includes a major change in the android build support. In the previous pre-releases, android packages would be built directly from the project files. If you had source files (for example, .PSDs) in that directory, they could be included in the package. This new pre-release adds a step to the Android build process. Now, Ren'Py will do the equivalent of the "build distributions" command before building the android package. This means that if you use build.classify to ignore a file, it will no longer be included in the Android package.
Thanks to everyone who tested the previous release, and if possible I'd ask interested parties to test this release as well. I think we're getting very close to releasing 6.16.0.
Supporting creators since 2004 (When was the last time you backed up your game?)
I downloaded the latest pre-release, but I'm getting a "renpy quit unexpectedly" message (I'm on OS X 10.9) immediately upon launching. I've attached a detailed log (which might be helpful?)
Is the download link in the first page of this forum the latest version? I ask because I went to download the file and the file is called 16.6.0, not 16.6.395 and want to make sure I have the latest version when I'm testing it.
Okay, I did some more testing, both with 6.16.0.395 and 6.15.7 on Mavericks, and the behavior is consistent. If I try to open Ren'Py when the Finder window is on the external display, I get the "quit unexpectedly" message with both versions of Ren'Py. If the Finder window is on the main display, then both versions of Ren'Py open. If I turn on display mirroring, then both versions open normally as well.
Unfortunately I don't have access to a machine running an older version of OS X to compare.
PyTom wrote:I'm pretty sure this is a bug in OS X Mavericks, which I think should be reported to Apple. Hopefully, they'll release an update to fix it.