Ren'Py and RAPT 6.16 Released

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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PyTom
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Ren'Py and RAPT 6.16 Released

#1 Post by PyTom »

On behalf of the Ren'Py team, I'm pleased to announce Ren'Py 6.16 "In the Arena". This release brings with it:
  • Improved Android support, including the ability to build APKs from the launcher, support for Expansion APKs, and support for televison-based consoles like the OUYA.
  • The ability to associate JSON information with a save file, and access that information in the load and save screens.
  • Save file synchronization when Ren'Py is run from a shared directory.
  • Support for a creator dumping the text of the game script, and for automatically playing appropriately-named voice files.
  • Improvements to the gallery (including a new navigation overlay) and the music room (such as shuffle, loop, and single-track toggles.)
  • A Japanese translation of the launcher, template, and documentation.
As well as a number of minor improvements and bugfixes.

This release has been brought to you by:
  • kyouryuukunn
  • Koichi "vbkaisetsu" Akabe
  • Tom "PyTom" Rothamel
With thanks to antoinentx for improving support for international directories, and everyone who contributed ideas, bug reports, and feedback to Ren'Py development.

Downloads of 6.16 can be found at:

http://www.renpy.org/release/6.16

A full list of changes to Ren'Py can be found at:

http://www.renpy.org/doc/html/changelog.html

A list of changes that may require you to update your game can be found at:

http://www.renpy.org/doc/html/incompatible.html
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Re: Ren'Py and RAPT 6.16 Released

#2 Post by SundownKid »

Hi, there's something majorly weird with text extraction. For some reason, it puts certain text into a single cell while others are grouped correctly. Also, I think it should let you dump text from individual labels into individual files.

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Re: Ren'Py and RAPT 6.16 Released

#3 Post by PyTom »

SundownKid wrote:Hi, there's something majorly weird with text extraction. For some reason, it puts certain text into a single cell while others are grouped correctly. Also, I think it should let you dump text from individual labels into individual files.
Can you give an example?
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Re: Ren'Py and RAPT 6.16 Released

#4 Post by jghibiki »

When I try to open game files from the launcher I'm getting the following message:
"Error: An Exception occurred while launching the text editor: TypeError: Environment can only contain strings."

I did some playing around and it seems that checking the script with the LINT button also triggers a similar error message, this one with a traceback.
traceback.txt
(1.53 KiB) Downloaded 151 times
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Re: Ren'Py and RAPT 6.16 Released

#5 Post by nyaatrap »

It's really minor thing but, :
・Updating on the launcher which is located on a directory which contains Japanese language failed. (It's from pre-release, so I think it's not a problem)
・The announcement aren't appeared on the Ren'Py Visual Novel Engine forum http://lemmasoft.renai.us/forums/viewforum.php?f=42
So I didn't notice when it's released (I only bookmarked there)

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Re: Ren'Py and RAPT 6.16 Released

#6 Post by PyTom »

I've released 6.16.1.409.

This should fix jghibiki's problem, and nyaatrap's first problem. (I don't know how to fix the second one.) Unfortunately, this will only apply to updates going forward - it won't fix existing code. This release also makes some of the titles in the launcher more translatable, and improves the documentation.
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Re: Ren'Py and RAPT 6.16 Released

#7 Post by SundownKid »

PyTom wrote: Can you give an example?
OK, I've confirmed that it's just a problem with LibreOffice having a cell text limit that was too small. It works fine with Microsoft Excel, for the most part.

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Re: Ren'Py and RAPT 6.16 Released

#8 Post by Endorphin »

Thank you for the update!

I asked about >more flexible image manipulation in this thread< a while back, and you said it was supposed to come out in 6.15/16--did I miss this update or was it postponed again?

- En.

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Re: Ren'Py and RAPT 6.16 Released

#9 Post by PyTom »

Sorry, it's been pushed back again. (To some extent, I want to make sure we have as few as possible GL problems before adding new features that rely on it.)
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Re: Ren'Py and RAPT 6.16 Released

#10 Post by renoa-heartilly »

hello i just downloaded 6.16.1 (zip file) and off the bat i can't create a new project, it gives me an error the moment i go into the theme selection page.
i can't change the theme of an existing project either
here is what i get when i try to choose a theme during the 'new project' dialogue

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "launcher/game/new_project.rpy", line 105, in script call
  File "game/choose_theme.rpy", line 456, in script
  File "game/choose_theme.rpy", line 458, in python
  File "game/choose_theme.rpy", line 75, in python
NameError: name 'style_backup' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "G:\downloaded\renpy-6.16.1-sdk\renpy-6.16.1-sdk\renpy\execution.py", line 288, in run
    node.execute()
  File "G:\downloaded\renpy-6.16.1-sdk\renpy-6.16.1-sdk\renpy\ast.py", line 720, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "G:\downloaded\renpy-6.16.1-sdk\renpy-6.16.1-sdk\renpy\python.py", line 1304, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/choose_theme.rpy", line 458, in <module>
  File "game/choose_theme.rpy", line 75, in implement_theme
NameError: name 'style_backup' is not defined

Windows-7-6.1.7601-SP1
Ren'Py 6.16.1.409
Ren'Py Launcher 6.16.1.409


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Re: Ren'Py and RAPT 6.16 Released

#11 Post by PyTom »

You need to include a call to make_style_backup() at the end of your translate python block.
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Re: Ren'Py and RAPT 6.16 Released

#12 Post by jghibiki »

So I can't think of a reason why this is happening. Your last fix worked at first, but now a few days later I'm getting what looks to be the same error again, and using the same method as before, here is the traceback.
traceback.txt
(1.47 KiB) Downloaded 148 times
Thanks for the first fix and sorry to send you running again >.<
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Re: Ren'Py and RAPT 6.16 Released

#13 Post by asatiir »

I tried installing the Android SDK and it gave me an error saying that it can't detect the Java SDK even though I got it installed. If it helps in anyway, I have the 64 bit version.
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Re: Ren'Py and RAPT 6.16 Released

#14 Post by PyTom »

Did you install the JDK? That's different than the Android SDK.
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Re: Ren'Py and RAPT 6.16 Released

#15 Post by asatiir »

PyTom wrote:Did you install the JDK? That's different than the Android SDK.
Yeah, I have the JDK already installed and it was working fine with the earlier version of rapt.
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