Code: Select all
menu battle_choices:
'What will you do?':
if psi_flag == False:
'Attack':
python:
attack_roll = rolld100()
if attack_roll <= weapon_skill:
damage = roll3d6()
monster_stats[enemy[1]] -= damage
return
else:
return renpy.label.enemy_attacls_party
'%s is hit for %d!' % (enemy, damage)
python:
if monster_stats[enemy[1]] <= 0:
return label victory
else:
return renpy.label.enemy_attacks_party
'Defense':
####code here
'Items':
####code here
if run_flag == True:
'Run':
####code here
else:
return
else:
'Attack':
####code here
'Psi':
####code here
'Defense':
####code here
'Items':
####code here
if run_flag == True:
'Run':
####code here
else:
return