So I was just wondering if there was a way to speed up the live composite I'm using in my game?
The squared part is the sprite, and the rest will be on the character page, so I'm sure the fact I use the whole image for the sprite as well is helping the situation. There's also quite a few layers on the characters.
When I tried to play through the game, the movements were very choppy and some not there at all because I guess of the loading time?
I know with slower computers it would be even worse, so I guess what I'm asking is what could I do?
Or should I just cut my loses and take away some content from the game?
Live Compostite Question [done]
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Live Compostite Question [done]
Last edited by lovebby on Thu Jan 09, 2014 8:25 pm, edited 1 time in total.
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Re: Live Compostite Question
Maybe you could speed it up if you made a separate image for sprite and character page. Assuming your sprite is really big and making it lag, that is. Or your animation could just be off. I don't see why some things would be missing unless you did it wrong somehow.
Re: Live Compostite Question
Hrm, I was thinking I might have to do that too. Since the outfits would be changing continuously, would there be an easier way to change both at the same time? And missing? Nothing missing...? I wouldn't doubt my animation is off, but besides the bad lag, the game runs smoothly without any errors.
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Re: Live Compostite Question
If I'm not mistaken, generally the character page doesn't change outfits. The sprite would change, and the character page stays the same, usually the characters "favorite" outfit or "iconic" outfit.
Re: Live Compostite Question
Yeah, I was aiming to be out of the general on this one I suppose, but I guess I'll rethink it.
Well thanks guys~.
Well thanks guys~.
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