Anyway about my question, you see in my Visual Novel the player can romance certain characters or have a "bromance/sisteromance (have no idea for the female equivalent" routes depending the the character's gender but I can't seem to get it with the menu choice.
I looked at the "Remembering User Choices" guide, but I got an error when setting it up and it was this:
This is the error message when I boot up the game and this is my code lines:File "game/script.rpy", line 25: Line is followed by a block, despite not being a menu choice. Did you forget a colon at the end of the line?
"I'm a boy"<-
Code: Select all
e "First off, can you tell me are you a boy or a girl?"
menu:
"I'm a boy"
$ gender = "male"
"I'm a girl"
$ gender = "female"
e "So your a, %(gender)s?"
I want to give the player choice their gender in my game, I got the two-name input down already so the player can have both a first and last name and the default name is "Yu Hero" if they leave both blank, as characters will say something different to you depending on your gender and certain characters become available for romance who are the opposite sex and the same sex yields a very close "best friend" or "sibling-like" relationship.
So characters will either say:
"Yeah, that's him over there! He's my awesome bro!" if the player is male.
"Yeah, that's her over there! Isn't she the prettiest?" if the player is female.
Can you guys help me out? ^_^
Please and thank you!
PS: I'm hoping I'm not asking for too much, but is it possible to have the characters have a "Name Box" over the "Text Box" instead of having the character who is speaking in the same box as dialogue? Just curious that's all as I want the character name box to be on the top left corner of the Text Box slightly overlapping the Text Box like some RPG games do. If not that's OK, I can deal with it.
And I was curious on this part, not planning on doing it, but can you give the Name/Text Box as style like instead of the black box have the box be a scroll or parchment design instead? Been wondering about that? That is all.