Thank you
nyaatrap for your help, sadly the graphic driver was up to date.
Here is the
log.txt:
Code: Select all
Sun Feb 09 11:45:26 2014
Windows-Vista-6.0.6002-SP2
Ren'Py 6.16.3.502
SLEEPOVER 0.0
Windowed mode.
Screen sizes: virtual=(1440, 900) physical=(920, 575)
Vendor: 'Intel'
Renderer: 'Intel 965/963 Graphics Media Accelerator'
Version: '1.5.0 - Build 7.14.10.1227'
Display Info: <VideoInfo(hw = 0, wm = 1,video_mem = 0
blit_hw = 0, blit_hw_CC = 0, blit_hw_A = 0,
blit_sw = 0, blit_sw_CC = 0, blit_sw_A = 0,
bitsize = 32, bytesize = 4,
masks = (16711680, 65280, 255, 0),
shifts = (16, 8, 0, 0),
losses = (0, 0, 0, 8),
current_w = 1024, current_h = 768
>
Fixed-function is blacklisted.
Extensions:
GL_3DFX_texture_compression_FXT1
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_IBM_texture_mirrored_repeat
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
Number of texture units: 8
Can't find a workable environment.
Windowed mode.
Screen sizes: virtual=(1440, 900) physical=(920, 575)
Vendor: 'Google Inc.'
Renderer: 'ANGLE (Mobile Intel(R) 965 Express Chipset Family)'
Version: 'OpenGL ES 2.0 (ANGLE 1.0.0.1166)'
Display Info: <VideoInfo(hw = 0, wm = 1,video_mem = 0
blit_hw = 0, blit_hw_CC = 0, blit_hw_A = 0,
blit_sw = 0, blit_sw_CC = 0, blit_sw_A = 0,
bitsize = 32, bytesize = 4,
masks = (16711680, 65280, 255, 0),
shifts = (16, 8, 0, 0),
losses = (0, 0, 0, 8),
current_w = 1024, current_h = 768
>
Extensions:
GL_ANGLE_framebuffer_blit
GL_ANGLE_instanced_arrays
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_occlusion_query_boolean
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_NV_fence
GL_OES_element_index_uint
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
Number of texture units: 16
Using shader environment.
Using copy RTT.
Using angle renderer.
Texture testing:
- Hardware max texture size: 4096
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
And
traceback.txt:
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00start.rpy", line 124, in script call
File "game/script.rpy", line 2, in script
File "game/script.rpy", line 2, in python
MemoryError:
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "C:\Users\Ronald\Pictures\Piccies\BMP\[21] Sleep Over\renpy\execution.py", line 288, in run
node.execute()
File "C:\Users\Ronald\Pictures\Piccies\BMP\[21] Sleep Over\renpy\ast.py", line 720, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Ronald\Pictures\Piccies\BMP\[21] Sleep Over\renpy\python.py", line 1304, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2, in <module>
File "C:\Users\Ronald\Pictures\Piccies\BMP\[21] Sleep Over\renpy\exports.py", line 979, in movie_cutscene
roll_forward=roll_forward)
File "C:\Users\Ronald\Pictures\Piccies\BMP\[21] Sleep Over\renpy\ui.py", line 237, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Ronald\Pictures\Piccies\BMP\[21] Sleep Over\renpy\display\core.py", line 1853, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Users\Ronald\Pictures\Piccies\BMP\[21] Sleep Over\renpy\display\core.py", line 2168, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "C:\Users\Ronald\Pictures\Piccies\BMP\[21] Sleep Over\renpy\display\core.py", line 1422, in draw_screen
renpy.display.draw.draw_screen(surftree, fullscreen_video)
File "gldraw.pyx", line 661, in renpy.angle.gldraw.GLDraw.draw_screen (gen\renpy.angle.gldraw.c:7744)
File "C:\Users\Ronald\Pictures\Piccies\BMP\[21] Sleep Over\renpy\display\video.py", line 142, in render_movie
tex = get_movie_texture()
File "C:\Users\Ronald\Pictures\Piccies\BMP\[21] Sleep Over\renpy\display\video.py", line 136, in get_movie_texture
tex = renpy.display.draw.load_texture(surface, True)
File "gldraw.pyx", line 588, in renpy.angle.gldraw.GLDraw.load_texture (gen\renpy.angle.gldraw.c:6790)
File "gltexture.pyx", line 780, in renpy.angle.gltexture.texture_grid_from_surface (gen\renpy.angle.gltexture.c:8140)
File "gltexture.pyx", line 324, in renpy.angle.gltexture.TextureCore.load_surface (gen\renpy.angle.gltexture.c:3246)
File "gltexture.pyx", line 1071, in renpy.angle.gltexture.premultiply (gen\renpy.angle.gltexture.c:12359)
MemoryError:
Windows-Vista-6.0.6002-SP2
Ren'Py 6.16.3.502
SLEEPOVER 0.0