Ren'Py 6.17 Released (RAPT included)

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Message
Author
ThePotatoMan
Newbie
Posts: 5
Joined: Fri Apr 11, 2014 5:32 pm
Contact:

Re: Ren'Py 6.17 Released (RAPT included)

#16 Post by ThePotatoMan » Tue Apr 15, 2014 9:32 pm

PyTom wrote:This fixes problems with Android (especially ones caused by a missing play licensing library), and also prevents large memory leaks from occurring when shift+R is pressed. It also adds support for the Amazon Fire TV Android-based console.
Thanks, this solved the issue. :D

User avatar
PyTom
Ren'Py Creator
Posts: 15469
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 6.17 Released (RAPT included)

#17 Post by PyTom » Wed Apr 16, 2014 10:03 pm

I've released 6.17.4.409, which includes the fixes in the prerelease, and a few other minor changes.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom

User avatar
jack_norton
Lemma-Class Veteran
Posts: 4035
Joined: Mon Jul 21, 2008 5:41 pm
Completed: Too many! See my homepage
Projects: A lot! See www.winterwolves.com
Tumblr: winterwolvesgames
Contact:

Re: Ren'Py 6.17 Released (RAPT included)

#18 Post by jack_norton » Thu Apr 17, 2014 3:12 am

Woohooo finally I can reload unlimited times without memory leaks :D great update for me :)
follow me on Image Image Image Image
computer games

User avatar
PyTom
Ren'Py Creator
Posts: 15469
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 6.17 Released (RAPT included)

#19 Post by PyTom » Thu May 01, 2014 11:12 pm

I've released Ren'Py 6.17.5.492.

This release includes a new Arabic translation (thanks, renoa-heartilly!), and updated Japanese and Spanish translations. It also includes multiple fixes, especially to shift+R reloading. Finally, it includes some new features, including a preview of the upcoming autoreload feature - see the changelog for the details.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom

User avatar
Reikun
Miko-Class Veteran
Posts: 553
Joined: Tue Dec 20, 2011 9:57 pm
Completed: Mnemonic Devices, Ciikos Bridge, Helena's Flowers, The Madness
Projects: Fox in the Hollyhocks
Organization: skyharborr
itch: skyharborr
Contact:

Re: Ren'Py 6.17 Released (RAPT included)

#20 Post by Reikun » Sun May 04, 2014 4:33 am

Not sure if this is the proper place to report this, but the download page on renpy.org should be updated to say that the newer versions of Ren'Py support Mac OS X 10.6 and up, rather than OS X 10.4 (unless they still support 10.4? But I thought it doesn't anymore).
ImageImageImage

fastest way to contact me: DM @skyharborr on twitter

User avatar
PyTom
Ren'Py Creator
Posts: 15469
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 6.17 Released (RAPT included)

#21 Post by PyTom » Sun May 04, 2014 10:57 am

Thanks for the catch. I've fixed it.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom

User avatar
KiloTango
Regular
Posts: 138
Joined: Thu Mar 06, 2014 9:12 am
Projects: The Lighthouse (NaNoReNo14)
Organization: Starship ★ Palindrome
Location: UK
Contact:

Re: Ren'Py 6.17 Released (RAPT included)

#22 Post by KiloTango » Mon May 05, 2014 7:18 pm

On the queue_event doc, it says "This should be false when the event begins (for example, when a keyboard button is pressed.) It should be true when the event begins (when the button is released.)"

Should one of these 'begins' be an 'ends'? Or something else be different?

Also hell yeah to auto reloading. Though, is this likely to break if you change multiple files at once (IE on a git pull, or dropping in a bunch of new sprite images etc?) I'm curious as to how it watches the files (especially in big projects).
ImageImageImage

User avatar
PyTom
Ren'Py Creator
Posts: 15469
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 6.17 Released (RAPT included)

#23 Post by PyTom » Wed May 07, 2014 9:56 pm

I've released Ren'Py 6.17.6.512. This release adds German and Korean translations, and works around the bug that was preventing Ren'Py from starting on certain macs.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom

User avatar
PyTom
Ren'Py Creator
Posts: 15469
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 6.17 Released (RAPT included)

#24 Post by PyTom » Wed May 07, 2014 10:03 pm

KiloTango wrote:On the queue_event doc, it says "This should be false when the event begins (for example, when a keyboard button is pressed.) It should be true when the event begins (when the button is released.)"

Should one of these 'begins' be an 'ends'? Or something else be different?
Good catch.
Also hell yeah to auto reloading. Though, is this likely to break if you change multiple files at once (IE on a git pull, or dropping in a bunch of new sprite images etc?) I'm curious as to how it watches the files (especially in big projects).
Probably not. The autoreloader keeps track of the modification time of every file Ren'Py looks at, and then scans those times in a background thread. If a modification time changes, a reload will occur - and Ren'Py will re-scan all modification times. An important caveat is that autoreload only pays attention to files that Ren'Py has loaded in the current session. So if an image hasn't been loaded yet, it will be ignored. That should be fine - the new version of the image file will be used when Ren'Py loads it for the first time.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom

User avatar
VHC_Softwares
Regular
Posts: 25
Joined: Sat Feb 16, 2013 12:22 am
Contact:

Re: Ren'Py 6.17 Released (RAPT included)

#25 Post by VHC_Softwares » Sat May 10, 2014 7:04 am

Can you implement unicode in dialogue.tab output? Japanese characters are showing up as gibberish for me.

User avatar
Asceai
Eileen-Class Veteran
Posts: 1258
Joined: Fri Sep 21, 2007 7:13 am
Projects: a battle engine
Contact:

Re: Ren'Py 6.17 Released (RAPT included)

#26 Post by Asceai » Sat May 10, 2014 7:08 am

VHC_Softwares wrote:Can you implement unicode in dialogue.tab output? Japanese characters are showing up as gibberish for me.
The output dialogue.tab is already unicode (UTF-8, no signature). Japanese characters appear in there fine for me. Could it be your text editor?

User avatar
VHC_Softwares
Regular
Posts: 25
Joined: Sat Feb 16, 2013 12:22 am
Contact:

Re: Ren'Py 6.17 Released (RAPT included)

#27 Post by VHC_Softwares » Sun May 11, 2014 6:26 am

Asceai wrote:
VHC_Softwares wrote:Can you implement unicode in dialogue.tab output? Japanese characters are showing up as gibberish for me.
The output dialogue.tab is already unicode (UTF-8, no signature). Japanese characters appear in there fine for me. Could it be your text editor?
Thanks again, that worked. It's always the simple stuff...

Crazy Li
Regular
Posts: 112
Joined: Fri Jan 03, 2014 3:35 pm
Contact:

Re: Ren'Py 6.17 Released (RAPT included)

#28 Post by Crazy Li » Sat Jun 28, 2014 4:28 pm

I just noticed that the last time I did an upgrade (6.17.6.512), the "ignore layers" on quit issue returned... I don't know if you remember this or not but I complained about it before, sent you my game, and you managed to fix it for base 6.17... but I did the launcher update to get Android development working and noticed that it returned
I'm sorry, but an uncaught exception occurred.

While running game code:
IgnoreLayers:

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "G:\other stuff\Ren'Py\renpy-6.17.0-sdk\renpy\ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "G:\other stuff\Ren'Py\renpy-6.17.0-sdk\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "G:\other stuff\Ren'Py\renpy-6.17.0-sdk\renpy\ui.py", line 264, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "G:\other stuff\Ren'Py\renpy-6.17.0-sdk\renpy\display\core.py", line 2065, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "G:\other stuff\Ren'Py\renpy-6.17.0-sdk\renpy\display\core.py", line 2652, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "G:\other stuff\Ren'Py\renpy-6.17.0-sdk\renpy\display\layout.py", line 774, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "G:\other stuff\Ren'Py\renpy-6.17.0-sdk\renpy\display\layout.py", line 774, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "G:\other stuff\Ren'Py\renpy-6.17.0-sdk\renpy\display\layout.py", line 774, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "G:\other stuff\Ren'Py\renpy-6.17.0-sdk\renpy\display\screen.py", line 353, in event
raise renpy.display.layout.IgnoreLayers()
IgnoreLayers:

Windows-Vista-6.0.6002-SP2
Ren'Py 6.17.6.512
My New Life 0.6

User avatar
Mistik
Regular
Posts: 86
Joined: Tue Jul 17, 2007 8:35 pm
Contact:

Re: Ren'Py 6.17 Released (RAPT included)

#29 Post by Mistik » Wed Jul 02, 2014 2:44 pm

Getting this error. Tried uninstalling and reinstalling rapt, android sdk, and apache. I opened renpy as administrator. I restarted my comp. I looked for the missing files and the "Extra" folder is not there. Any suggestions or solutions?

Code: Select all

While running game code:
  File "launcher/game/android.rpy", line 569, in script
    python:
  File "launcher/game/android.rpy", line 571, in <module>
    rapt.install_sdk.install_sdk(AndroidInterface())
IOError: [Errno 2] No such file or directory: 'C:\\Users\\Kay\\Desktop\\renpy-6.17.3-sdk\\rapt\\android-sdk-r22.6.2/extras/google/play_apk_expansion/downloader_library/project.properties'

User avatar
PyTom
Ren'Py Creator
Posts: 15469
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 6.17 Released (RAPT included)

#30 Post by PyTom » Wed Jul 02, 2014 5:23 pm

This is a known error, related to the new android sdk that came out.

I'm going to try to get 6.18 into pre-release this weekend. If I can't do that, I'll do a 6.17 release with the necessary changes.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom

Post Reply

Who is online

Users browsing this forum: No registered users