Sidesprites & Nameboxes?
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- DespairParty
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Sidesprites & Nameboxes?
Is there any way to bump the margin/padding of the namebox over to the right a bit? The conclusion I usually see is to set the sprite on the right side of the text, but that's a little awkward when all my sprites are drawn facing that direction, and the main character can't be flipped. :/
- Donmai
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Re: Sidesprites & Nameboxes?
Do you really need the character name in a separate window? If two_window is False, the character name will use the same "what" left padding, I believe.
No, sorry! You must be mistaking me for someone else.
TOIRE NO HANAKO (A Story About Fear)
TOIRE NO HANAKO (A Story About Fear)
Re: Sidesprites & Nameboxes?
You can use xalign and xpos in the say window (in screens.rpy) for just the name box to place it where ever you want:
Code: Select all
vbox:
xalign 0.1 yalign 0.9
style "say_two_window_vbox"
if who:
window:
style "say_who_window"
text who:
id "who" xpos 100- thepiratebei
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Re: Sidesprites & Nameboxes?
Sorry for putting myself in the conversation, but I'm having the same issue. The only problem is that I want to change only one name box's place (the main character's, in the case).Stapper wrote:You can use xalign and xpos in the say window (in screens.rpy) for just the name box to place it where ever you want:
Is that possible?
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