So, I'm trying live composite with characters for the first time, and I of course fall into some hiccups as code and I don't get along. First it turns out I wasn't using all the single quotes I needed, then I didn't have it lined up right, then it told me that a value wasn't defined, and now when I think I have it perfected I get this.
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 30, in script
Exception: Backslash in filename, use '/' instead: 'char\\pw\x08ase.png'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "C:\Users\Alice\Desktop\Projects\Work\Ren'Py\renpy-6.15.2-sdk\renpy\execution.py", line 288, in run
node.execute()
File "C:\Users\Alice\Desktop\Projects\Work\Ren'Py\renpy-6.15.2-sdk\renpy\ast.py", line 1110, in execute
renpy.exports.with_statement(trans, paired)
File "C:\Users\Alice\Desktop\Projects\Work\Ren'Py\renpy-6.15.2-sdk\renpy\exports.py", line 946, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "C:\Users\Alice\Desktop\Projects\Work\Ren'Py\renpy-6.15.2-sdk\renpy\display\core.py", line 1531, in do_with
clear=clear)
File "C:\Users\Alice\Desktop\Projects\Work\Ren'Py\renpy-6.15.2-sdk\renpy\display\core.py", line 1853, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Users\Alice\Desktop\Projects\Work\Ren'Py\renpy-6.15.2-sdk\renpy\display\core.py", line 2165, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "C:\Users\Alice\Desktop\Projects\Work\Ren'Py\renpy-6.15.2-sdk\renpy\display\core.py", line 1420, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 365, in renpy.display.render.render_screen (gen\renpy.display.render.c:4568)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2033)
File "C:\Users\Alice\Desktop\Projects\Work\Ren'Py\renpy-6.15.2-sdk\renpy\display\layout.py", line 521, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2291)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2033)
File "C:\Users\Alice\Desktop\Projects\Work\Ren'Py\renpy-6.15.2-sdk\renpy\display\layout.py", line 521, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2291)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2033)
File "C:\Users\Alice\Desktop\Projects\Work\Ren'Py\renpy-6.15.2-sdk\renpy\display\layout.py", line 521, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2291)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2033)
File "C:\Users\Alice\Desktop\Projects\Work\Ren'Py\renpy-6.15.2-sdk\renpy\display\movetransition.py", line 375, in render
old_r = renpy.display.render.render(self.old, width, height, st, at)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2291)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2033)
File "accelerator.pyx", line 109, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:1298)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2033)
File "C:\Users\Alice\Desktop\Projects\Work\Ren'Py\renpy-6.15.2-sdk\renpy\display\layout.py", line 1699, in render
cr = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2291)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2033)
File "accelerator.pyx", line 109, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:1298)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2033)
File "C:\Users\Alice\Desktop\Projects\Work\Ren'Py\renpy-6.15.2-sdk\renpy\display\image.py", line 164, in render
return wrap_render(self.target, width, height, st, at)
File "C:\Users\Alice\Desktop\Projects\Work\Ren'Py\renpy-6.15.2-sdk\renpy\display\image.py", line 54, in wrap_render
rend = render(child, w, h, st, at)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2291)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2033)
File "C:\Users\Alice\Desktop\Projects\Work\Ren'Py\renpy-6.15.2-sdk\renpy\display\layout.py", line 263, in render
surf = render(self.child, width, height, st, at)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2291)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2033)
File "C:\Users\Alice\Desktop\Projects\Work\Ren'Py\renpy-6.15.2-sdk\renpy\display\layout.py", line 1031, in render
return renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2291)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2033)
File "C:\Users\Alice\Desktop\Projects\Work\Ren'Py\renpy-6.15.2-sdk\renpy\display\im.py", line 465, in render
im = cache.get(self)
File "C:\Users\Alice\Desktop\Projects\Work\Ren'Py\renpy-6.15.2-sdk\renpy\display\im.py", line 196, in get
surf = image.load()
File "C:\Users\Alice\Desktop\Projects\Work\Ren'Py\renpy-6.15.2-sdk\renpy\display\im.py", line 509, in load
surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
File "C:\Users\Alice\Desktop\Projects\Work\Ren'Py\renpy-6.15.2-sdk\renpy\loader.py", line 404, in load
raise Exception("Backslash in filename, use '/' instead: %r" % name)
Exception: Backslash in filename, use '/' instead: 'char\\pw\x08ase.png'
Windows-7-6.1.7601-SP1
Ren'Py 6.15.7.374
Space Chocolate 0.0
Here's the code in question.
Code: Select all
#Characters
init:
$ pw = Character('Pixie Widget', show_two_window=True)
$ pwmood = None
init:
image widget = ConditionSwitch(
"pwmood == 'neutral'", LiveComposite(
(300, 600),
(0, 0), "char\pw\base.png",
(0, 0), "char\pw\face\eyes\neutral.png",
(0, 0), "char\pw\face\mouth\flat.png",
),
"pwmood == 'happy'", LiveComposite(
(300, 600),
(0, 0), "char\pw\base.png",
(0, 0), "char\pw\face\eyes\happy.png",
(0, 0), "char\pw\face\mouth\flat.png",
),
"pwmood == 'sad'", LiveComposite(
(300, 600),
(0, 0), "char\pw\base.png",
(0, 0), "char\pw\face\eyes\cry.png",
(0, 0), "char\pw\face\mouth\flat.png",
),
"pwmood == 'worried'", LiveComposite(
(300, 600),
(0, 0), "char\pw\base.png",
(0, 0), "char\pw\face\eyes\happy.png",
(0, 0), "char\pw\face\mouth\flat.png",
(0, 0), "char\pw\acc\sweat.png",
),
"pwmood == 'question'", LiveComposite(
(300, 600),
(0, 0), "char\pw\base.png",
(0, 0), "char\pw\face\eyes\neutral.png",
(0, 0), "char\pw\face\mouth\flat.png",
(0, 0), "char\pw\acc\question.png",
),
"pwmood == 'glitter'", LiveComposite(
(300, 600),
(0, 0), "char\pw\sbase.png",
(0, 0), "char\pw\face\spec\glitter.png",
),
"pwmood == None", "char\pw\base.png")Code: Select all
show widget with moveinrightCode: Select all
label end:
"Okay, now let's try getting a character in here. How about the prototype for the widget AI?"
show widget with moveinright
$ pwmood = "glitter"
pw "Hello!"(FYI, my end goal is to have a character generated thing like what was done with Hanako's Magical Diary. Thus my using live composite with individual face parts loaded.)
