Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Hm... I recall the last time this happened, it was because someone tried to load something that wasn't a proper TTF file. (It was a TTC archive masquerading as one.) Can you try a different font? Like the default.ttf that ships with onscripter games?
Supporting creators since 2004 (When was the last time you backed up your game?)
That's an issue that comes up when you use SDL_ttf with a font that is using bitmapped, rather than vectored, font paths. Now, the larger font sizes of MS * (Gothic/Mincho/PGothic/PMincho) have vectored font paths, but when you get down to the realm of size 10 and below, the font switches to something bitmapped -- thus the large size of those fonts.
You have a couple choices: either use a Japanese font that doesn't use bitmapped font paths at all (the version of Sazanami Gothic that was packaged with onscripter-insani, for instance), or increase your font size.
gp32 wrote:You have a couple choices: either use a Japanese font that doesn't use bitmapped font paths at all (the version of Sazanami Gothic that was packaged with onscripter-insani, for instance), or increase your font size.
I once had a similar problem with MS Mincho, but it was using very large characters (about a third of the screen). By the way, aren't Mincho and Gothic .ttc files anyhow? That would explain both issues.
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