I Need Help With: Images, Creating a Game Menu, Name Input
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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appleangel
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I Need Help With: Images, Creating a Game Menu, Name Input
Hello! My name is Kelsey and I'm new to both the forums here and to using Ren'Py. I'm currently working on a dating sim game project and I wanted to use Ren'Py since I have heard some good things about it and that it was usable on both Macs and PCs. I'm pretty new to this software though so I have a few questions about getting started with it:
1. What is the image size limit for games? I want to know how big I should make the graphics since I don't want to make them too small and look pixelated when you resize the game window.
2. How do you create/code a game menu for your game? I wanted something laid out like this:
GAME NAME LOGO
New Game
Load Game
Extras
Settings
I'd also like there to be music, and maybe have a scrolling image for the background? Maybe you can highlight the options when you hover or select them?
3. How does Name Inputting work? I would like to people to enter their name at the beginning, like say you type "Steve", and in the game pending on the name you entered the characters will call you that name ("Hello Steve!") in dialog boxes.
Please let me know if you also have any tips or suggestions for newcomers to Ren'Py, any help would make a huge difference to me. Thank you!
1. What is the image size limit for games? I want to know how big I should make the graphics since I don't want to make them too small and look pixelated when you resize the game window.
2. How do you create/code a game menu for your game? I wanted something laid out like this:
GAME NAME LOGO
New Game
Load Game
Extras
Settings
I'd also like there to be music, and maybe have a scrolling image for the background? Maybe you can highlight the options when you hover or select them?
3. How does Name Inputting work? I would like to people to enter their name at the beginning, like say you type "Steve", and in the game pending on the name you entered the characters will call you that name ("Hello Steve!") in dialog boxes.
Please let me know if you also have any tips or suggestions for newcomers to Ren'Py, any help would make a huge difference to me. Thank you!
Re: I Need Help With: Images, Creating a Game Menu, Name Inp
Hello!
Here are some useful links:
1 - http://lemmasoft.renai.us/forums/viewto ... 9&#p157347
2 - http://lemmasoft.renai.us/forums/viewto ... 51&t=20720
3 - http://www.renpy.org/doc/html/input.html
http://www.renpy.org/wiki/renpy/FAQ
http://www.renpy.org/doc/html/index.html
http://lemmasoft.renai.us/forums/viewto ... 51&t=22393
Here are some useful links:
1 - http://lemmasoft.renai.us/forums/viewto ... 9&#p157347
2 - http://lemmasoft.renai.us/forums/viewto ... 51&t=20720
3 - http://www.renpy.org/doc/html/input.html
http://www.renpy.org/wiki/renpy/FAQ
http://www.renpy.org/doc/html/index.html
http://lemmasoft.renai.us/forums/viewto ... 51&t=22393
- TheTraveler
- Newbie
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Re: I Need Help With: Images, Creating a Game Menu, Name Inp
"Please let me know if you also have any tips or suggestions for newcomers to Ren'Py, any help would make a huge difference to me."
Start with a less ambitious project would be my advice. Do something simpler to get an understanding about how things work. Add features as you learn them. Taking on a large project right from the start usually ends up in frustration, failure and abandonment. Start small and work up as your understanding and experience increases.
I'm speaking from over 20 years experience as a programmer, but I too am new to Ren'Py, and on the same learning curve in using it.
Cheers.
Start with a less ambitious project would be my advice. Do something simpler to get an understanding about how things work. Add features as you learn them. Taking on a large project right from the start usually ends up in frustration, failure and abandonment. Start small and work up as your understanding and experience increases.
I'm speaking from over 20 years experience as a programmer, but I too am new to Ren'Py, and on the same learning curve in using it.
Cheers.
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appleangel
- Newbie
- Posts: 3
- Joined: Sat Mar 29, 2014 11:37 pm
- Location: California
- Contact:
Re: I Need Help With: Images, Creating a Game Menu, Name Inp
Thank you everyone for your help, I'm starting to get a little bit of the hang of it.
However I have a new problem now. When I preview the game and I have images show up in the game there's text at the top that says "missing images (image name)", but the thing is that it shows the image in question despite it saying that it's missing. Is this an error or is this normal? Also, if you have images do they go in the file marked "game", since that's where I have my image and music files currently saved?
However I have a new problem now. When I preview the game and I have images show up in the game there's text at the top that says "missing images (image name)", but the thing is that it shows the image in question despite it saying that it's missing. Is this an error or is this normal? Also, if you have images do they go in the file marked "game", since that's where I have my image and music files currently saved?
- Donmai
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Re: I Need Help With: Images, Creating a Game Menu, Name Inp
All your game assets (images, sounds, music) must be inside the game folder of your project. You can create subfolders inside the game folder to organize your assets. Then you would use them like this: or if you created a subfolder for your sprite images inside the game folder. You can define your sound effects and music as you did with the image files, or you can call them directly: or
Code: Select all
init:
image laura = "laura.png"Code: Select all
init:
image laura = "sprites/laura.png"Code: Select all
init:
define blang = "sfx/blang.ogg"Code: Select all
play sound blangCode: Select all
play sound "sfx/blang.ogg"No, sorry! You must be mistaking me for someone else.
TOIRE NO HANAKO (A Story About Fear)
TOIRE NO HANAKO (A Story About Fear)
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