"Say" Screen/Choices animation [SOLVED]
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- plaster
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"Say" Screen/Choices animation [SOLVED]
Dumb question!
How would one go about adding a simple animation for when the dialogue window or player choices appear on screen? Basically just fading and moving in instead of just appearing.
Sorry if I sound like an awkward penguin
and thanks bunches!
How would one go about adding a simple animation for when the dialogue window or player choices appear on screen? Basically just fading and moving in instead of just appearing.
Sorry if I sound like an awkward penguin
and thanks bunches!
Last edited by plaster on Sun May 18, 2014 3:32 pm, edited 1 time in total.
- Broodelin
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Re: "Say" Screen/Choices animation
If you're looking to have your characters "dissolve" in, this thread might help.plaster wrote:Dumb question!
How would one go about adding a simple animation for when the dialogue window or player choices appear on screen? Basically just fading and moving in instead of just appearing.
Sorry if I sound like an awkward penguin
and thanks bunches!
- plaster
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Re: "Say" Screen/Choices animation
Not the characters, the box that shows what they're saying.
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Re: "Say" Screen/Choices animation
Sorry that I completely misinterpreted your question.
I know a way to make the actual text disappear (here), but I don't know about the dialogue box.
My apologies.
I know a way to make the actual text disappear (here), but I don't know about the dialogue box.
My apologies.
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Re: "Say" Screen/Choices animation
For player choices, you can use a transform added to the vbox in the "choices" screen (screen.rpy).
Same idea for the text box.
Same idea for the text box.
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Re: "Say" Screen/Choices animation
For the dialogue, if you are using latest version of Ren'Py, there's the new "window auto" feature:
http://lemmasoft.renai.us/forums/viewto ... 55#p310555
http://lemmasoft.renai.us/forums/viewto ... 55#p310555
No, sorry! You must be mistaking me for someone else.
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Re: "Say" Screen/Choices animation
Thanks everyone! I'm on the right foot now.
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