Ren'Py 6.3.3 Released
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- PyTom
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Ren'Py 6.3.3 Released
I've released Ren'Py 6.3.3 "Spiral Energy", the latest and greatest release of Ren'Py. This release rolls up a number of bug fixes, and adds support for timers and adds the infrastructure required for JCC, a technique that can lead to a 2/3rds reduction in the size of character art. It also includes includes some improvements to hyperlink support.
Downloads and a full release announcement can be found at:
http://www.renpy.org/wiki/renpy/releases/6.3.3
Downloads and a full release announcement can be found at:
http://www.renpy.org/wiki/renpy/releases/6.3.3
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Re: Ren'Py 6.3.3 Pre-released
Thanks. Haven't tried it yet, will JCC work on background pngs as well (opaque) or only for character pngs (transparent)?
- PyTom
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Re: Ren'Py 6.3.3 Pre-released
While it would work on opaque pngs, it's a lot of complexity for little worth. Just use a jpeg image instead.
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Re: Ren'Py 6.3.3 Pre-released
I'm getting 404 when I try to download it.
Re: Ren'Py 6.3.3 Pre-released
What could ui.remove be useful for?
Same question for config.say_menu_text_filter
Same question for config.say_menu_text_filter
- PyTom
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Re: Ren'Py 6.3.3 Pre-released
Hm... one thing ui.remove would be useful for is removing ui.timers, as a way of stopping them. I'm sure you can think of other was in which it would be useful.
Say_menu_text_filter is the legacy of a game I won't be making anytime soon. The idea of the game would be that it was actually 5 smaller games, with each becoming accessible over the course of the week, all downloaded as part of a single package.
The question was, how do we prevent people from just setting their computer's clock forward to get access to each component. The idea I had was that the game would contact a web server once in a while, to get access to keys to unlock each part. The actual text would be encrypted, and so it would be impossible to jump forward before the key was on the web server. Say_menu_text_filter would take care of decrypting the text, and showing it to the user.
It probably won't happen, but the infrastructure is there for people who need it.
Say_menu_text_filter is the legacy of a game I won't be making anytime soon. The idea of the game would be that it was actually 5 smaller games, with each becoming accessible over the course of the week, all downloaded as part of a single package.
The question was, how do we prevent people from just setting their computer's clock forward to get access to each component. The idea I had was that the game would contact a web server once in a while, to get access to keys to unlock each part. The actual text would be encrypted, and so it would be impossible to jump forward before the key was on the web server. Say_menu_text_filter would take care of decrypting the text, and showing it to the user.
It probably won't happen, but the infrastructure is there for people who need it.
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Re: Ren'Py 6.3.3 Pre-released
Ohh... that's quite advanced ^_^.
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Re: Ren'Py 6.3.3 Pre-released
Since it's been a few days, and Smultron is nowhere in sight, I'm probably just going to go ahead and release 6.3.3 tomorrow.
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Re: Ren'Py 6.3.3 Released
And, 6.3.3 is now final.
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Re: Ren'Py 6.3.3 Released
JCC seems a lot like the mask format used by NScripter. Any relation?
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Re: Ren'Py 6.3.3 Released
It was certainly inspired by it, but IIRC nscripter only lets you use bmps, which are bigger than pngs. Also, we divide the image up into two files to prevent jpeg compression artifacts from spanning the two files.
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Re: Ren'Py 6.3.3 Released
Not too sure about the NScripter proper, but ONscripter does supports pngs with transparency... just for future reference.PyTom wrote:It was certainly inspired by it, but IIRC nscripter only lets you use bmps, which are bigger than pngs.
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Re: Ren'Py 6.3.3 Released
Hm, I thought there was a way to use a separate mask image, though I haven't read any definitive documentation.PyTom wrote:It was certainly inspired by it, but IIRC nscripter only lets you use bmps, which are bigger than pngs. Also, we divide the image up into two files to prevent jpeg compression artifacts from spanning the two files.
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