Ren'Py 6.3.3 Released

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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PyTom
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Ren'Py 6.3.3 Released

#1 Post by PyTom »

I've released Ren'Py 6.3.3 "Spiral Energy", the latest and greatest release of Ren'Py. This release rolls up a number of bug fixes, and adds support for timers and adds the infrastructure required for JCC, a technique that can lead to a 2/3rds reduction in the size of character art. It also includes includes some improvements to hyperlink support.

Downloads and a full release announcement can be found at:

http://www.renpy.org/wiki/renpy/releases/6.3.3
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Re: Ren'Py 6.3.3 Pre-released

#2 Post by Guest »

Thanks. Haven't tried it yet, will JCC work on background pngs as well (opaque) or only for character pngs (transparent)?

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Re: Ren'Py 6.3.3 Pre-released

#3 Post by PyTom »

While it would work on opaque pngs, it's a lot of complexity for little worth. Just use a jpeg image instead.
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Re: Ren'Py 6.3.3 Pre-released

#4 Post by denzil »

I'm getting 404 when I try to download it. :(
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Re: Ren'Py 6.3.3 Pre-released

#5 Post by monele »

What could ui.remove be useful for?
Same question for config.say_menu_text_filter :)

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Re: Ren'Py 6.3.3 Pre-released

#6 Post by PyTom »

Hm... one thing ui.remove would be useful for is removing ui.timers, as a way of stopping them. I'm sure you can think of other was in which it would be useful.

Say_menu_text_filter is the legacy of a game I won't be making anytime soon. The idea of the game would be that it was actually 5 smaller games, with each becoming accessible over the course of the week, all downloaded as part of a single package.

The question was, how do we prevent people from just setting their computer's clock forward to get access to each component. The idea I had was that the game would contact a web server once in a while, to get access to keys to unlock each part. The actual text would be encrypted, and so it would be impossible to jump forward before the key was on the web server. Say_menu_text_filter would take care of decrypting the text, and showing it to the user.

It probably won't happen, but the infrastructure is there for people who need it.
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Re: Ren'Py 6.3.3 Pre-released

#7 Post by monele »

Ohh... that's quite advanced ^_^.

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Re: Ren'Py 6.3.3 Pre-released

#8 Post by PyTom »

Since it's been a few days, and Smultron is nowhere in sight, I'm probably just going to go ahead and release 6.3.3 tomorrow.
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Re: Ren'Py 6.3.3 Released

#9 Post by PyTom »

And, 6.3.3 is now final.
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Re: Ren'Py 6.3.3 Released

#10 Post by Criptych »

JCC seems a lot like the mask format used by NScripter. Any relation?
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Re: Ren'Py 6.3.3 Released

#11 Post by PyTom »

It was certainly inspired by it, but IIRC nscripter only lets you use bmps, which are bigger than pngs. Also, we divide the image up into two files to prevent jpeg compression artifacts from spanning the two files.
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Re: Ren'Py 6.3.3 Released

#12 Post by DrakeNavarone »

PyTom wrote:It was certainly inspired by it, but IIRC nscripter only lets you use bmps, which are bigger than pngs.
Not too sure about the NScripter proper, but ONscripter does supports pngs with transparency... just for future reference.
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Re: Ren'Py 6.3.3 Released

#13 Post by Criptych »

PyTom wrote:It was certainly inspired by it, but IIRC nscripter only lets you use bmps, which are bigger than pngs. Also, we divide the image up into two files to prevent jpeg compression artifacts from spanning the two files.
Hm, I thought there was a way to use a separate mask image, though I haven't read any definitive documentation.
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