Having a really hard time.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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MidnightIce Queen
Having a really hard time.
I'm having a hard time figuring this stuff out. I'm still not sure how to do menus, let only make a stat based game or a fighting game. Can anyone help me please?
- JQuartz
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Re: Having a really hard time.
I don't really know what you want but if it's really menu then you can try this:-
Please explain your problem more clearly cause there's no psychic here...
Anyway there a tutorial on this website if you just started out
http://www.renpy.org/wiki/renpy/doc/tut ... Quickstart
But if you're really want to make a fighting game this isn't the best choice. The Ren in Ren'Py stands for Renai (Visual Novels) after all...
Code: Select all
menu:
"Yes":
"I selected yes"
"No":
"I selected no"Anyway there a tutorial on this website if you just started out
http://www.renpy.org/wiki/renpy/doc/tut ... Quickstart
But if you're really want to make a fighting game this isn't the best choice. The Ren in Ren'Py stands for Renai (Visual Novels) after all...
I suspect somebody is stealing my internet identity so don't believe everything I tell you via messages. I don't post or send messages anymore so don't believe anything I tell you via messages or posts.
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Guest
Re: Having a really hard time.
Thank you.
I wonder do any of you know how do a point based game?
Like when they got to get intelligence, defense, or etc up?
I wonder do any of you know how do a point based game?
Like when they got to get intelligence, defense, or etc up?
- JQuartz
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Re: Having a really hard time.
I'm having a really hard time figuring what you want but if you want to increase a value such as stat maybe you can try this:-
Stat handling is quite tough especially if you're not a programmer.
Code: Select all
$ strength = None
"You are a the chosen one, I now grant you super strength"
$ strength = 999
"I have leveled up! Strength increased by 20"
$ strength += 20
"This is the last hurdle! I have to succeed!"
if strength >= 9999:
"Yes! I succeeded! Good Ending"
if strength <= 9998:
"NOOOOO...Bad End"
Last edited by JQuartz on Sat Oct 27, 2007 8:17 pm, edited 1 time in total.
I suspect somebody is stealing my internet identity so don't believe everything I tell you via messages. I don't post or send messages anymore so don't believe anything I tell you via messages or posts.
- Twar3Draconis
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MidnightIceQueen
Re: Having a really hard time.
What kind of code of variable do I use to keep track of the points?
- JQuartz
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Re: Having a really hard time.
$ (this is a variable) = (insert value here)
eg.
$ strength = 999
I strongly suggest that make something simpler than magical boutique if you have just started out and have no prior programming background. Take your time to learn the basics first cause you can't make more sophisticated games without having really good foundation. Text-based adventure (that doesn't require any form of stats) would be a starting point.
If you do have proper programming foundation (my mistake then) you can learn about the tougher stuffs from these websites
Tough stuff - http://www.renpy.org/wiki/renpy/doc/ref ... e%20Manual
Even Tougher stuff - http://docs.python.org/tut/tut.html
eg.
$ strength = 999
I strongly suggest that make something simpler than magical boutique if you have just started out and have no prior programming background. Take your time to learn the basics first cause you can't make more sophisticated games without having really good foundation. Text-based adventure (that doesn't require any form of stats) would be a starting point.
If you do have proper programming foundation (my mistake then) you can learn about the tougher stuffs from these websites
Tough stuff - http://www.renpy.org/wiki/renpy/doc/ref ... e%20Manual
Even Tougher stuff - http://docs.python.org/tut/tut.html
I suspect somebody is stealing my internet identity so don't believe everything I tell you via messages. I don't post or send messages anymore so don't believe anything I tell you via messages or posts.
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MidnightIceQueen
Re: Having a really hard time.
Thank you for the advice
Have you published any games yet?TD
Have you published any games yet?TD
- JQuartz
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Re: Having a really hard time.
Unfortunately I have yet to do so.
I suspect somebody is stealing my internet identity so don't believe everything I tell you via messages. I don't post or send messages anymore so don't believe anything I tell you via messages or posts.
Re: Having a really hard time.
Grabbing this from the other topic :
I did use Ren'Py but I also had to code a lot of things from scratch since Ren'Py is only meant to make regular Visual Novels out of the box. So unless you know how to code things, I'd suggest going with something simple. If you do want to have stats in a day-to-day schedule scheme where the players chooses to do sports or studying, you could use the DSE (Dating Sim Engine, an add-on for Ren'Py) which simplifies things a lot but also won't let you do *anything* out of what it was meant for.Um, excuse me Monele, how were you able to make a hybrid game like "Magical Boutique?" Did you use some program other than renpy?
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MidnightIceQueen
Re: Having a really hard time.
Well, this is going to be my first game! I'm just starting to work on the script
Re: Having a really hard time.
You may want to finish the script first and then look for a way to code all that. Plus it'll give you a better idea of what you'll need.
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Midnighticequeen
Re: Having a really hard time.
That's what I'm starting now. I should at least get a third of it out the way by Saturday
Re: Having a really hard time.
Thanks for explaining the varibles JQuartz.
Now I can finish making my game (I can finish more than 1/3) the point var are very useful.
Now I can finish making my game (I can finish more than 1/3) the point var are very useful.
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