Having a really hard time.

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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MidnightIce Queen

Having a really hard time.

#1 Post by MidnightIce Queen » Sat Oct 06, 2007 1:08 am

I'm having a hard time figuring this stuff out. I'm still not sure how to do menus, let only make a stat based game or a fighting game. Can anyone help me please?

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Re: Having a really hard time.

#2 Post by JQuartz » Sat Oct 06, 2007 4:19 am

I don't really know what you want but if it's really menu then you can try this:-

Code: Select all

menu:
        "Yes":
            "I selected yes"
        "No":
            "I selected no"
Please explain your problem more clearly cause there's no psychic here...

Anyway there a tutorial on this website if you just started out
http://www.renpy.org/wiki/renpy/doc/tut ... Quickstart

But if you're really want to make a fighting game this isn't the best choice. The Ren in Ren'Py stands for Renai (Visual Novels) after all...
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Re: Having a really hard time.

#3 Post by Guest » Sat Oct 06, 2007 1:37 pm

Thank you.

I wonder do any of you know how do a point based game?

Like when they got to get intelligence, defense, or etc up?

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Re: Having a really hard time.

#4 Post by JQuartz » Sat Oct 06, 2007 1:59 pm

I'm having a really hard time figuring what you want but if you want to increase a value such as stat maybe you can try this:-

Code: Select all

$ strength = None

"You are a the chosen one, I now grant you super strength"

$ strength = 999

"I have leveled up! Strength increased by 20"

$ strength += 20

"This is the last hurdle! I have to succeed!"

if strength >= 9999:
    "Yes! I succeeded! Good Ending"
if strength <= 9998:
    "NOOOOO...Bad End"
Stat handling is quite tough especially if you're not a programmer.
Last edited by JQuartz on Sat Oct 27, 2007 8:17 pm, edited 1 time in total.
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Re: Having a really hard time.

#5 Post by Twar3Draconis » Sat Oct 06, 2007 1:59 pm

Use Variables to keep track of points.
Image

MidnightIceQueen

Re: Having a really hard time.

#6 Post by MidnightIceQueen » Sat Oct 06, 2007 6:51 pm

What kind of code of variable do I use to keep track of the points?

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Re: Having a really hard time.

#7 Post by JQuartz » Sat Oct 06, 2007 10:35 pm

$ (this is a variable) = (insert value here)

eg.
$ strength = 999

I strongly suggest that make something simpler than magical boutique if you have just started out and have no prior programming background. Take your time to learn the basics first cause you can't make more sophisticated games without having really good foundation. Text-based adventure (that doesn't require any form of stats) would be a starting point.

If you do have proper programming foundation (my mistake then) you can learn about the tougher stuffs from these websites
Tough stuff - http://www.renpy.org/wiki/renpy/doc/ref ... e%20Manual
Even Tougher stuff - http://docs.python.org/tut/tut.html
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Re: Having a really hard time.

#8 Post by MidnightIceQueen » Sat Oct 06, 2007 11:25 pm

Thank you for the advice

Have you published any games yet?TD

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Re: Having a really hard time.

#9 Post by JQuartz » Sun Oct 07, 2007 12:03 am

Unfortunately I have yet to do so.
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Re: Having a really hard time.

#10 Post by monele » Sun Oct 07, 2007 5:53 am

Grabbing this from the other topic :
Um, excuse me Monele, how were you able to make a hybrid game like "Magical Boutique?" Did you use some program other than renpy?
I did use Ren'Py but I also had to code a lot of things from scratch since Ren'Py is only meant to make regular Visual Novels out of the box. So unless you know how to code things, I'd suggest going with something simple. If you do want to have stats in a day-to-day schedule scheme where the players chooses to do sports or studying, you could use the DSE (Dating Sim Engine, an add-on for Ren'Py) which simplifies things a lot but also won't let you do *anything* out of what it was meant for.

MidnightIceQueen

Re: Having a really hard time.

#11 Post by MidnightIceQueen » Thu Oct 18, 2007 2:45 pm

Well, this is going to be my first game! I'm just starting to work on the script

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Re: Having a really hard time.

#12 Post by monele » Thu Oct 18, 2007 3:31 pm

You may want to finish the script first and then look for a way to code all that. Plus it'll give you a better idea of what you'll need.

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Re: Having a really hard time.

#13 Post by Midnighticequeen » Thu Oct 18, 2007 11:11 pm

That's what I'm starting now. I should at least get a third of it out the way by Saturday

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Re: Having a really hard time.

#14 Post by mE. » Sat Oct 27, 2007 4:44 pm

Thanks for explaining the varibles JQuartz.
Now I can finish making my game (I can finish more than 1/3) the point var are very useful.

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