I'm an ultra noob, now I have my stats and they do work. I just don't know how to make a screen so the player can check on their stats with their romance interest and, the skills the player has build up so far.
Also I would like to hind the romantic interest stats until the player has met all of them.
I've found, cookbooks but I really don't understand how to apply it to the game, or even if it's were I should be looking. This was what I found ---> http://www.renpy.org/doc/html/screens.html / http://www.renpy.org/wiki/renpy/doc/coo ... ion_Screen
I don't know how to make it work.
Any help will be greatly appreciated.
:( yup me again, how to display a stats screen?
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Re: :( yup me again, how to display a stats screen?
For making screens, you need http://www.renpy.org/doc/html/screens.html
On hiding the stats until you find everyone, you'll need to set a variable for meeting each character. This should go at the start of your game.
Then, when you meet the character, you set the variable to True.
On your screen, you can use an if statement to determine whether the relevant stats are shown.
The variables above are the stats you want to show information on. You'd have to define those too, like for char1 and char2.
On hiding the stats until you find everyone, you'll need to set a variable for meeting each character. This should go at the start of your game.
Code: Select all
$ metchar1 = False
$ metchar2 = False
Code: Select all
$ metchar1 = True
Code: Select all
if metchar1 == True:
text "Stat: [variable]"
text "Stat: [anothervariable]"
if metchar2 == True:
text "Stat: [variable2]"
text "Stat: [anothervariable2]"
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