My character sprites are full-body, which means the default anchors set them to soaring heights (they fly really high up on the screen so all I see is their legs). I've tried fixing the problem by manually inputting the anchors when they appear onscreen, like such:
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show Character Neutral at Position(yanchor=0.5, ypos=0.75)
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show Character Neutral at left with move(yanchor=0.5, ypos=0.75)
So I want to know how to re-define the default anchor points for characters. I don't want to manually enter "at Position (yanchors)" over and over each time I introduce a new character or change them, and I also want to be able to move them left and right without having them fly off the screens.
There has to be a way to set the default anchors when defining the chars at the start, but I just cannot for the life of me find out how to do it!
Help would be much appreciated!