What are some OpenGL benefits and how to utilize them?
Posted: Tue Jul 08, 2014 2:40 pm
In a recent post of mine PyTom has said that Ren'Py might move to using OpenGL directly. http://lemmasoft.renai.us/forums/viewto ... =8&t=27239
This interested me very much since Ren'Py is a great tool for making a visual novel however producing adequate pygame minigames that are on par with the engine is (from personal experience of the last 2 months) extremely difficult.
So the topic to be addressed here is:
1. How feasible and easy is it to produce an OpenGL game?
2. Is it possible to integrate an OpenGL mingame into Ren'py and How can I integrate an OpenGL minigame into the current Ren'Py addition?
3. Is OpenGL compatible with PCs, Linuxs, Macs, Android devices, and Apple devices?
If any one can help it would be much appreciated.
This interested me very much since Ren'Py is a great tool for making a visual novel however producing adequate pygame minigames that are on par with the engine is (from personal experience of the last 2 months) extremely difficult.
So the topic to be addressed here is:
1. How feasible and easy is it to produce an OpenGL game?
2. Is it possible to integrate an OpenGL mingame into Ren'py and How can I integrate an OpenGL minigame into the current Ren'Py addition?
3. Is OpenGL compatible with PCs, Linuxs, Macs, Android devices, and Apple devices?
If any one can help it would be much appreciated.