I currently have my Quick Menu set up as an expandable/collapsible menu. Click on a button (shown on the normal quick_menu screen) to show or hide the options (shown on a custom sub_quick_menu screen). It works great except during rollback.
If the player is trying to use the Back button on the GUI to rollback through several lines (instead of the mouse or keyboard shortcut) and didn't have the expandable menu open throughout, then they will have to keep re-opening the menu again with every line (since the sub_quick_menu screen is rolling back to a time before it was open every time).
Is there a way to exclude that particular screen from rollback or otherwise have it appear during rollback? I tried adding it to the action of the rollback button like so...
Code: Select all
textbutton _("Back") action [Rollback(), Show('sub_quick_menu'), SetVariable("sub_quick_menu_is_open", 1)]