Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Kia
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#1
Post
by Kia » Sat Aug 02, 2014 5:54 am
I'm trying to make a jump after hovering a mousearea but I cant figure out how.
Code: Select all
screen overlay:
mousearea:
area (0, 0, 1.0, 100)
hovered ??????
show screen button_overlay
can somebody point me at the right direction please ^_^
Last edited by
Kia on Mon Aug 11, 2014 2:34 am, edited 1 time in total.
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xela
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#2
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by xela » Sat Aug 02, 2014 6:30 am
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Asceai
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#3
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by Asceai » Sat Aug 02, 2014 6:30 am
get rid of 'action'.
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Kia
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#4
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by Kia » Sat Aug 02, 2014 7:06 am
thanks ^_^ now what if I want to hide/remove the mousearea as well?
and I'm getting this feeling that there is a hidden list of code that I'm not seeing in the "doc" there was nothing like this in jump section of it.
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xela
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#5
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by xela » Sat Aug 02, 2014 7:07 am
Asceai wrote:get rid of 'action'.
That's the correct way, I just tried it with action and it crashed on me.
so:
will do.
b3vad wrote:thanks ^_^ now what if I want to hide/remove the mousearea as well?
and I'm getting this feeling that there is a hidden list of code that I'm not seeing in the "doc" there was nothing like this in jump section of it.
If you just want to remove the mouse area, you should set up a screen variable like this:
and add
Code: Select all
[SetScreenVariable("ma", False), Jump("label_name")]
There is also some Flip screen variable class if you prefer that, check with the documentation.
Other wise
Will hide the whole screen.
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