Navigation Problem
Posted: Sun Aug 10, 2014 11:47 am
I'm sorry for being stubborn. Feel free to move this topic or delete it. I just couldn't attract more intention in others forum.
Seems like the "use navigation" didn't work well. I tried to used it but nothing display. ??????? ..I cant find more useful way to solve this other than keeps copying the codes
. Here's my code
Code: Select all
# This file is in the public domain. Feel free to modify it as a basis
# for your own screens.
##############################################################################
# Say
#
# Screen that's used to display adv-mode dialogue.
# http://www.renpy.org/doc/html/screen_special.html#say
screen say:
# Defaults for side_image and two_window
default side_image = None
default two_window = False
# Decide if we want to use the one-window or two-window variant.
if not two_window:
# The one window variant.
window:
id "window"
has vbox:
style "say_vbox"
if who:
text who id "who"
text what id "what"
else:
# The two window variant.
vbox:
style "say_two_window_vbox"
if who:
window:
style "say_who_window"
text who:
id "who"
window:
id "window"
has vbox:
style "say_vbox"
text what id "what"
# If there's a side image, display it above the text.
if side_image:
add side_image
else:
add SideImage() xalign 0.0 yalign 1.0
# Use the quick menu.
use quick_menu
##############################################################################
# Choice
#
# Screen that's used to display in-game menus.
# http://www.renpy.org/doc/html/screen_special.html#choice
screen choice:
window:
style "menu_window"
xalign 0.5
yalign 0.5
vbox:
style "menu"
spacing 2
for caption, action, chosen in items:
if action:
button:
action action
style "menu_choice_button"
text caption style "menu_choice"
else:
text caption style "menu_caption"
init -2:
$ config.narrator_menu = True
style menu_window is default
style menu_choice is button_text:
clear
style menu_choice_button is button:
xminimum int(config.screen_width * 0.75)
xmaximum int(config.screen_width * 0.75)
##############################################################################
# Input
#
# Screen that's used to display renpy.input()
# http://www.renpy.org/doc/html/screen_special.html#input
screen input:
window style "input_window":
has vbox
text prompt style "input_prompt"
input id "input" style "input_text"
use quick_menu
##############################################################################
# Nvl
#
# Screen used for nvl-mode dialogue and menus.
# http://www.renpy.org/doc/html/screen_special.html#nvl
screen nvl:
window:
style "nvl_window"
has vbox:
style "nvl_vbox"
# Display dialogue.
for who, what, who_id, what_id, window_id in dialogue:
window:
id window_id
has hbox:
spacing 10
if who is not None:
text who id who_id
text what id what_id
# Display a menu, if given.
if items:
vbox:
id "menu"
for caption, action, chosen in items:
if action:
button:
style "nvl_menu_choice_button"
action action
text caption style "nvl_menu_choice"
else:
text caption style "nvl_dialogue"
add SideImage() xalign 0.0 yalign 1.0
use quick_menu
##############################################################################
# Main Menu
#
# Screen that's used to display the main menu, when Ren'Py first starts
# http://www.renpy.org/doc/html/screen_special.html#main-menu
screen main_menu:
tag menu
add "gui/main_menu.png"
imagebutton auto "gui/let_%s.png" xpos 400 ypos 200 focus_mask True action ShowMenu("lobby") at main_eff1
imagebutton auto "gui/b4_%s.png" xpos 200 ypos 500 focus_mask True action ShowMenu("load") at main_eff2
imagebutton auto "gui/b2_%s.png" xpos 400 ypos 500 focus_mask True action ShowMenu("preferences") at main_eff3
imagebutton auto "gui/b3_%s.png" xpos 600 ypos 500 focus_mask True action ShowMenu ("help") at main_eff4
imagebutton auto "gui/b1_%s.png" xpos 800 ypos 500 focus_mask True action Quit(confirm=False) at main_eff5
# main_menu effect
init -2:
transform main_eff1:
zoom 0.5
easein 0.4 zoom 1.0
transform main_eff2:
zoom 0.5
easein 0.8 zoom 1.0
easeout 0.8
transform main_eff3:
zoom 0.5
easein 1.2 zoom 1.0
transform main_eff4:
zoom 0.5
easein 1.6 zoom 1.0
transform main_eff5:
zoom 0.5
easein 2.0 zoom 1.0
# end of effect
screen lobby:
add "gui/main_menu.png"
imagebutton auto "gui/notes_%s.png" xpos 100 ypos 223 focus_mask True action ShowMenu("notes")
imagebutton auto "gui/quiz_%s.png" xpos 700 ypos 223 focus_mask True action Start()
##############################################################################
# Navigation
#
# Screen that's included in other screens to display the game menu
# navigation and background.
# http://www.renpy.org/doc/html/screen_special.html#navigation
screen navigation:
# The background of the game menu.
window:
style "gm_root"
# The various buttons.
frame:
style_group "gm_nav"
xalign .98
yalign .98
has vbox
textbutton _("Return") action Return()
textbutton _("Preferences") action ShowMenu("preferences")
textbutton _("Save Game") action ShowMenu("save")
textbutton _("Load Game") action ShowMenu("load")
textbutton _("Main Menu") action MainMenu()
textbutton _("Help") action Help()
textbutton _("Quit") action Quit()
init -2:
# Make all game menu navigation buttons the same size.
style gm_nav_button:
size_group "gm_nav"
##############################################################################
# Save, Load
#
# Screens that allow the user to save and load the game.
# http://www.renpy.org/doc/html/screen_special.html#save
# http://www.renpy.org/doc/html/screen_special.html#load
# Since saving and loading are so similar, we combine them into
# a single screen, file_picker. We then use the file_picker screen
# from simple load and save screens.
screen file_picker:
frame:
style "file_picker_frame"
has vbox
# The buttons at the top allow the user to pick a
# page of files.
hbox:
style_group "file_picker_nav"
textbutton _("Previous"):
action FilePagePrevious()
textbutton _("Auto"):
action FilePage("auto")
textbutton _("Quick"):
action FilePage("quick")
for i in range(1, 9):
textbutton str(i):
action FilePage(i)
textbutton _("Next"):
action FilePageNext()
$ columns = 2
$ rows = 5
# Display a grid of file slots.
grid columns rows:
transpose True
xfill True
style_group "file_picker"
# Display ten file slots, numbered 1 - 10.
for i in range(1, columns * rows + 1):
# Each file slot is a button.
button:
action FileAction(i)
xfill True
has hbox
# Add the screenshot.
add FileScreenshot(i)
$ file_name = FileSlotName(i, columns * rows)
$ file_time = FileTime(i, empty=_("Empty Slot."))
$ save_name = FileSaveName(i)
text "[file_name]. [file_time!t]\n[save_name!t]"
key "save_delete" action FileDelete(i)
screen save:
# This ensures that any other menu screen is replaced.
tag menu
use navigation
use file_picker
init -2 python: #we initialize x and y, so the load_save_slot screen below works at startup
x=0
y=0
screen load_save_slot:
$ file_text = "% s\n %s" % (FileTime(number, empty="Empty Slot."), FileSaveName(number))
$x1=x+321
$y1=y+10
add FileScreenshot(number) xpos x1 ypos y1
$x2=x+10
$y2=y+11
text file_text xpos x2 ypos y2 size 20
screen load:
tag menu
add "gui/load_%s.png"
# Navigation
imagebutton auto "gui/let_%s.png" xpos 400 ypos 200 focus_mask True action ShowMenu("lobby") at main_eff1
imagebutton auto "gui/b4_%s.png" xpos 200 ypos 500 focus_mask True action ShowMenu("load") at main_eff2
imagebutton auto "gui/b2_%s.png" xpos 400 ypos 500 focus_mask True action ShowMenu("preferences") at main_eff3
imagebutton auto "gui/b3_%s.png" xpos 600 ypos 500 focus_mask True action ShowMenu ("help") at main_eff4
imagebutton auto "gui/b1_%s.png" xpos 800 ypos 500 focus_mask True action Quit(confirm=False) at main_eff5
# Configuration
imagebutton auto "gui/slot_%s.png" xpos 46 ypos 104 focus_mask True action FilePage(1)
imagebutton auto "gui/slot2_%s.png" xpos 46 ypos 228 focus_mask True action FilePage(2)
imagebutton auto "gui/slot3_%s.png" xpos 46 ypos 353 focus_mask True action FilePage(3)
# This repeats the block below 3 times (counts from 0 to 2), for the 3 save slots. We could also copy/paste the block below 3 times, but we are too lazy to do that.
imagebutton auto "gui/fileslot_%s.png" xpos 195 ypos 104 focus_mask True action FileAction(i)
imagebutton auto "gui/fileslot_%s.png" xpos 195 ypos 128 focus_mask True action FileAction(i)
imagebutton auto "gui/fileslot_%s.png" xpos 195 ypos 200 focus_mask True action FileAction(i)
use load_save_slot(number=i, x=195, y=y) # This calls the load_save_slot screen defined above. We pass variable i as the slot number and x, y coordinates.
##############################################################################
# Preferences
#
# Screen that allows the user to change the preferences.
# http://www.renpy.org/doc/html/screen_special.html#prefereces
screen preferences:
tag menu
add "gui/config_bg.png"
# Navigation
imagebutton auto "gui/config_%s.png" xpos 1000 ypos 123 focus_mask True action ShowMenu("preferences") at nav_eff2
imagebutton auto "gui/load_%s.png" xpos 123 ypos 223 focus_mask True action ShowMenu("load") at nav_eff
imagebutton auto "gui/help_%s.png" xpos 123 ypos 323 focus_mask True action Help() at nav_eff
imagebutton auto "gui/quit_%s.png" xpos 123 ypos 423 focus_mask True action Quit(confirm=True) at nav_eff
imagebutton auto "gui/return_%s.png" xpos 100 ypos 610 focus_mask True action Return() at nav_eff2
# Configuration
init -2:
transform nav_eff:
on idle:
easein 0.5 xpos 1000
on hover:
easein 0.3 xpos 1000
easein 0.3 xpos 990
transform nav_eff2:
on idle:
easein 0.5 xpos 100
on hover:
easein 0.3 xpos 100
easein 0.3 xpos 990
##############################################################################
# Yes/No Prompt
#
# Screen that asks the user a yes or no question.
# http://www.renpy.org/doc/html/screen_special.html#yesno-prompt
screen yesno_prompt:
modal True
window:
style "gm_root"
frame:
style_group "yesno"
xfill True
xmargin .05
ypos .1
yanchor 0
ypadding .05
has vbox:
xalign .5
yalign .5
spacing 30
label _(message):
xalign 0.5
hbox:
xalign 0.5
spacing 100
textbutton _("Yes") action yes_action
textbutton _("No") action no_action
# Right-click and escape answer "no".
key "game_menu" action no_action
init -2:
style yesno_button:
size_group "yesno"
style yesno_label_text:
text_align 0.5
layout "subtitle"
##############################################################################
# Quick Menu
#
# A screen that's included by the default say screen, and adds quick access to
# several useful functions.
screen quick_menu:
# Add an in-game quick menu.
hbox:
style_group "quick"
xalign 1.0
yalign 1.0
textbutton _("Back") action Rollback()
textbutton _("Save") action ShowMenu('save')
textbutton _("Q.Save") action QuickSave()
textbutton _("Q.Load") action QuickLoad()
textbutton _("Skip") action Skip()
textbutton _("F.Skip") action Skip(fast=True, confirm=True)
textbutton _("Auto") action Preference("auto-forward", "toggle")
textbutton _("Prefs") action ShowMenu('preferences')
init -2:
style quick_button:
is default
background None
xpadding 5
style quick_button_text:
is default
size 12
idle_color "#8888"
hover_color "#ccc"
selected_idle_color "#cc08"
selected_hover_color "#cc0"
insensitive_color "#4448"