Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
Exception: Grid overfull.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 29, in script
$ ui.interact()
File "C:\Users\Mojica\Downloads\renpy-6.15.0-sdk\renpy\ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Mojica\Downloads\renpy-6.15.0-sdk\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_main_menu.rpym", line 29, in <module>
$ ui.interact()
File "C:\Users\Mojica\Downloads\renpy-6.15.0-sdk\renpy\ui.py", line 264, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Mojica\Downloads\renpy-6.15.0-sdk\renpy\display\core.py", line 2065, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Users\Mojica\Downloads\renpy-6.15.0-sdk\renpy\display\core.py", line 2390, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "C:\Users\Mojica\Downloads\renpy-6.15.0-sdk\renpy\display\core.py", line 1591, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 362, in renpy.display.render.render_screen (gen\renpy.display.render.c:5303)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Mojica\Downloads\renpy-6.15.0-sdk\renpy\display\layout.py", line 549, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Mojica\Downloads\renpy-6.15.0-sdk\renpy\display\transition.py", line 362, in render
top = render(self.new_widget, width, height, st, at)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Mojica\Downloads\renpy-6.15.0-sdk\renpy\display\layout.py", line 549, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Mojica\Downloads\renpy-6.15.0-sdk\renpy\display\layout.py", line 549, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Mojica\Downloads\renpy-6.15.0-sdk\renpy\display\screen.py", line 321, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Mojica\Downloads\renpy-6.15.0-sdk\renpy\display\layout.py", line 549, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Mojica\Downloads\renpy-6.15.0-sdk\renpy\display\layout.py", line 354, in render
raise Exception("Grid overfull.")
Exception: Grid overfull.
Windows-7-6.1.7601-SP1
Ren'Py 6.17.7.521
Death Rule:lost_code 0.9
Code: Select all
screen gallery:
# Ensure this replaces the main menu.
tag menu
# The background.
imagemap:
ground "cg_ground.png"
hover "cg_hover.png"
alpha False
hotspot (131, 539, 203, 25) action ShowMenu('gallery1')
hotspot (412, 539, 203, 25) action ShowMenu('gallery2')
hotspot (692, 539, 203, 25) action ShowMenu('extras')
# A grid of buttons.
grid 3 5:
# Call make_button to show a particular button.
add g.make_button("1", "cg/1.png", xalign=0.5, yalign=0.5)
add g.make_button("2", "cg/2.png", xalign=0.5, yalign=0.5)
add g.make_button("3", "cg/3.png", xalign=0.5, yalign=0.5)
add g.make_button("4", "cg/4.png", xalign=0.5, yalign=0.5)
add g.make_button("5", "cg/5.png", xalign=0.5, yalign=0.5)
add g.make_button("6", "cg/6.png", xalign=0.5, yalign=0.5)
add g.make_button("7", "cg/7.png", xalign=0.5, yalign=0.5)
add g.make_button("8", "cg/8.png", xalign=0.5, yalign=0.5)
add g.make_button("9", "cg/9.png", xalign=0.5, yalign=0.5)
add g.make_button("10", "cg/10.png", xalign=0.5, yalign=0.5)
add g.make_button("11", "cg/11.png", xalign=0.5, yalign=0.5)
add g.make_button("12", "cg/12.png", xalign=0.5, yalign=0.5)
add g.make_button("13", "cg/13.png", xalign=0.5, yalign=0.5)
add g.make_button("14", "cg/14.png", xalign=0.5, yalign=0.5)
add g.make_button("15", "cg/15.png", xalign=0.5, yalign=0.5)