Hey Ren'py programmers! This is probably a pretty simple code thing, but I haven't been able to figure it out. I'm finishing up the demo for my game and it's the last puzzle piece I need solved.
Basically, I need a specific event to happen in the game based on relationship points, but it's not based on "if [character] points > 10" or whatever, it's in comparison to the relationship points of the other romance options. This would be easy if there were two or three of them, but there are five people.
Is there a simple way to do this that doesn't involve "if [character a] points > [character b] points, elif [character a] points > [character c] points, elif [character a] points > [character d] points," etc.? Is there a way to just call for "character with highest value of points in group"?
Thanks, and lookin' forward to releasing this game!
[SOLVED] Comparing Numbered Variables Against One Another?
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- PangoDango
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[SOLVED] Comparing Numbered Variables Against One Another?
Last edited by PangoDango on Sun Aug 24, 2014 1:24 am, edited 3 times in total.
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Re: Comparing Numbered Variables Against One Another Help?
Simplest way, to me, seems to be to get the maximum and compare against it
Code: Select all
$most_points = max(alice_points, bob_points, charlie_points)
if alice_points == most_points:
jump alice_route
elif bob_points == most_points:
jump bob_route
elif charlie_points == most_points:
jump charlie_route
- PangoDango
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Re: Comparing Numbered Variables Against One Another Help?
Cool, I'll try that.
So, that brings up another quandary. I almost forgot to mention it. In the case of a tie, I want there to be a hierarchy of which character the game defaults to. Because a five-way tie is *technically* possible, coding tiebreaker events would be a nightmare, so I'll need to code a block for "if there's a tie, choose this person."
So, that brings up another quandary. I almost forgot to mention it. In the case of a tie, I want there to be a hierarchy of which character the game defaults to. Because a five-way tie is *technically* possible, coding tiebreaker events would be a nightmare, so I'll need to code a block for "if there's a tie, choose this person."
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Re: Comparing Numbered Variables Against One Another Help?
The way the example I posted is written, Alice wins the tiebreaker, then Bob, then Charlie. Just put them in order like that.
- PangoDango
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Re: Comparing Numbered Variables Against One Another Help?
Oh, thank you! That's extremely helpful. I figured the answer was probably simple! I just don't know much about coding. It's been an adventure trying to learn for this game.Asceai wrote:The way the example I posted is written, Alice wins the tiebreaker, then Bob, then Charlie. Just put them in order like that.
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