Famicom Detective Club Part II Style Menus in Ren'Py?

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BigFish
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Famicom Detective Club Part II Style Menus in Ren'Py?

#1 Post by BigFish » Thu Nov 22, 2007 4:20 pm

For those of you who haven't played the game, this is basically what I'm going for:

Image
^ Mockup

How would I go about this in Ren'Py? Any ideas? The project I'm doing this for has a 320x280 resolution with antialising turned off.

At the moment I'm using RenPy 6.2.0, but I plan on upgrading. Also, is it possible to make CTC things only appear at the end of a text box? As in, it not displaying under a {w=1} command in the text.

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Re: Famicom Detective Club Part II Style Menus in Ren'Py?

#2 Post by PyTom » Thu Nov 22, 2007 10:08 pm

You'll want to set the various parameters of menu_window. For example:

Code: Select all

init python:
    style.menu_window.xalign = 1.0
    style.menu_window.xmaximum = 160
    style.menu_window.xminimum = 160
    style.menu_window.yalign = 0
    style.menu_window.background = "background.png"
And so on. But man, 320x280... that's going to be a postage stamp on today's screens.

6.4.0 will only show CTC at the end of a box. (Please note the fix I just posted to the website.)
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Re: Famicom Detective Club Part II Style Menus in Ren'Py?

#3 Post by BigFish » Fri Nov 23, 2007 12:14 am

PyTom wrote:But man, 320x280... that's going to be a postage stamp on today's screens.
Well, it could run fullscreen, making it bigger. I want to have low-res graphics because I want the game to run fast on low end computers, and because low-res is easier to draw. Having the images all pixellated and the text all smooth due to a high resolution dosen't look too good in my opinion. Besides, low-res rocks! Although, Ren-Py sure as heck hates low-res. The save/load game screen doesn't even fit! :cry:
PyTom wrote:6.4.0 will only show CTC at the end of a box. (Please note the fix I just posted to the website.)
YES! That was one of the most irritating things about Ren'Py.


Thanks for the help. I completely forgot about styles....

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Re: Famicom Detective Club Part II Style Menus in Ren'Py?

#4 Post by DaFool » Fri Nov 23, 2007 12:36 am

Uh, if you use a graphics program other than Microsoft Paint, you'll find that even high-res has its advantages. :wink:

But I agree that things can't be super-lightning fast and working on assets would be a chore for high-res projects.

For fullscreen, there's already a big difference between 640x480 to 800x600. Text is actually smoother at the higher res, and feels less like you're working on a Windows 95 computer.

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Re: Famicom Detective Club Part II Style Menus in Ren'Py?

#5 Post by BigFish » Fri Nov 23, 2007 1:46 am

DaFool wrote:Uh, if you use a graphics program other than Microsoft Paint, you'll find that even high-res has its advantages. :wink:
I use GraphicsGale, not Paint. I could not imagine doing images like my mockup and avatar in Paint.... I make so many mistakes that GraphicsGale's various features help me out a lot. Although, don't worry. The in-game artwork will be much more detailed than the mockup. I just threw that together really fast. (I can tell why you thought I made it in paint, though.. :? )

Besides, in my last Ren'Py project, which was a present to a teacher, I made the graphics in Photoshop and I thought it looked really tacky. That's one of the reasons I'm going low-res.
DaFool wrote:For fullscreen, there's already a big difference between 640x480 to 800x600. Text is actually smoother at the higher res, and feels less like you're working on a Windows 95 computer.
Oh whoops.... Never thought about how horrible 320x280 would look fullscreen! But, it could just run in a window and not be that small. My mockup was 320x280, and it wasn't too small, right? Right...?

I know text is smoother at high res, but I really would like to have the text the same resolution as the images. It looks really horrible when the images are pixellated and the text is really smooth. Even in great games like Cave Story, this irritates me!

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Re: Famicom Detective Club Part II Style Menus in Ren'Py?

#6 Post by monele » Fri Nov 23, 2007 4:41 am

Why not use 320x240? That's the regular resolution for all the old DOS games... and it'll give a totally retro look to the game :)

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Re: Famicom Detective Club Part II Style Menus in Ren'Py?

#7 Post by Jake » Fri Nov 23, 2007 4:42 am

BigFish wrote:It looks really horrible when the images are pixellated and the text is really smooth. Even in great games like Cave Story, this irritates me!
Wait, Cave Story had really smooth text?!
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Re: Famicom Detective Club Part II Style Menus in Ren'Py?

#8 Post by Wintermoon » Fri Nov 23, 2007 7:46 pm

If you're going low-res, please pick a sensible full-screen resolution (i.e. 320x240 or such). Blocky graphics are infinitely preferable to having to squint to even see the game window.

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Re: Famicom Detective Club Part II Style Menus in Ren'Py?

#9 Post by josh » Fri Dec 07, 2007 4:21 pm

Famicom detective club part II is awesome, i'd love to see its style interface in a Ren'py game.
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