Integrating sound with imagebuttons

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Zeekee
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Integrating sound with imagebuttons

#1 Post by Zeekee » Fri Oct 03, 2014 12:41 am

I was wondering if anyone could help me integrate sound effects with my main menu imagebuttons. I have sound effects for when the mouse hovers over a menu option and another sound for when you click on the menu option, however I am not sure how to get it to work. Here's the code I have so far:

Code: Select all

        imagebutton auto "tstart_%s.png" xpos 10 ypos 410 action Start()
        imagebutton auto "tload_%s.png" xpos 145 ypos 410 action ShowMenu("load")
        imagebutton auto "toptions_%s.png" xpos 260 ypos 410 action ShowMenu("preferences")
        imagebutton auto "tquit_%s.png" xpos 430 ypos 410 action Quit(confirm=False)
        imagebutton auto "textras_%s.png" xpos 10 ypos 10 action Quit(confirm=False) 
Thanks in advance, I appreciate it!

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Re: Integrating sound with imagebuttons

#2 Post by saguaro » Fri Oct 03, 2014 9:03 am

You will want to use audio screen actions.
http://www.renpy.org/doc/html/screen_ac ... io-actions

Imagebuttons take actions on hovered.
http://www.renpy.org/doc/html/screens.html#imagebutton

Code: Select all

    imagebutton auto "tstart_%s.png" xpos 10 ypos 410 hovered Play("sound", "click.ogg") action [Play("sound", "beep.ogg"), Start()]

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Re: Integrating sound with imagebuttons

#3 Post by Zeekee » Sat Oct 04, 2014 2:33 pm

I really appreciate the help! Quick question, though: In the documentation regarding audio screen actions, the first field of "Play" is the channel that the audio is played on. Is there documentation that elaborates on what the channel is? Would I just use "sound" like you did in your example or is there a more specific variable I need to enter?

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Re: Integrating sound with imagebuttons

#4 Post by yuucie » Sat Oct 04, 2014 4:40 pm

I believe that sound is a predefined channel already (ex: play sound "soundeffect.mp3"), so you just enter sound like saguaro suggested.

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Re: Integrating sound with imagebuttons

#5 Post by SundownKid » Sat Oct 04, 2014 5:15 pm

Sound is the default sound channel, which is already there. You can define and use new channels if you, say, don't want the sound of the button to interrupt the sound of a screen closing or opening. For example, if you put this in options:

Code: Select all

renpy.music.register_channel("sound2", "sfx", False)

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Zeekee
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Re: Integrating sound with imagebuttons

#6 Post by Zeekee » Sat Oct 04, 2014 5:21 pm

Thanks so much! You guys are the best

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