EDIT: THANK YOU VERY MUCH!
I'm sorry if this has already been asked but I searched and I can't seem to find what I'm looking for so...
If similar threads are already existing, please do link me though.
I want to add an unlockable scene / epilogue after getting an ending. Not a replay, but a new scene.
Is it possible to do this??
[SOLVED!] How to add unlockable bonus / epilogue scenes
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- ppppantsu
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[SOLVED!] How to add unlockable bonus / epilogue scenes
Last edited by ppppantsu on Fri Oct 10, 2014 2:24 am, edited 1 time in total.
- Kia
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Re: How to add unlockable bonus / epilogue scenes
Code: Select all
define unlockedLevel=False
#somewhere else
e "and that was the end"
$ unlockedLevel=True
#another place
if unlockedLevel=True:
jump bonusLevel
- meiri
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Re: How to add unlockable bonus / epilogue scenes
In reference to what b3vad said, itd probably be better to use persistent variables for this, so that they'd last even once the player goes back to main menu.
http://www.renpy.org/doc/html/persistent.html
http://lemmasoft.renai.us/forums/viewto ... =8&t=28729
http://www.renpy.org/doc/html/persistent.html
http://lemmasoft.renai.us/forums/viewto ... =8&t=28729
What's in a loop? A loop iterated in any other way would output as sweet.
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Have a look at my GxG kinetic novel, Movement, if you have the chance?
- ppppantsu
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Re: How to add unlockable bonus / epilogue scenes
b3vad wrote:should be pretty easyCode: Select all
define unlockedLevel=False #somewhere else e "and that was the end" $ unlockedLevel=True #another place if unlockedLevel=True: jump bonusLevel
THANK YOU VERY MUCH FOR RESPONDING! Q AQmeiri wrote:In reference to what b3vad said, itd probably be better to use persistent variables for this, so that they'd last even once the player goes back to main menu.
http://www.renpy.org/doc/html/persistent.html
http://lemmasoft.renai.us/forums/viewto ... =8&t=28729
I'll try them all and see what happens. >w< )
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