Page 1 of 1

Basic Requirements for Ren'py(not comp ones)

Posted: Thu Dec 02, 2004 11:52 pm
by Realistic
im not terribly comouter literate, i was wondering how much do i need to know about computers to work this program efffectivly?i would like to work with this to make a game, exceptim not sure i have the required know-how to work it.

-R

Posted: Fri Dec 03, 2004 12:42 am
by PyTom
Hm... At the very least, you'll need to know how to edit text files on the computer, as you need to do this to make Ren'Py scripts. You'll also have to have some way of getting the images made for the game.

If you can come up with a story, script, and images for the game, getting it going in Ren'Py probably won't be much of a problem.

Posted: Fri Dec 03, 2004 12:18 pm
by chronoluminaire
Yes, it should be pretty easy to convert your script into Ren'Py. Although it's likely it will take a certain amount of tweaking your script to get things working the way you want them. I'd say if you have a chunk of script written then give it a go. The tutorial explains thing fairly well; you can always ask questions here if you get stuck; and if in the end you decide it is too technical for you, I'm sure several of us here would happily do the converting from your script into Ren'Py for you :)

Posted: Mon Dec 06, 2004 12:42 am
by Guest
well, as it is, i dont even understand what a text file is. getting the images isnt hard, i do a lot of sketching in my spare time, have a scanner, digital camera, ect.

ill get to work on it, once i have a story ready for this, ill come a-looking for one of you friendly folk to convert it ;). that or someone could give me a small intro to what i need to know to do it.

on that note im off to begin a story. wish me luck

Posted: Mon Dec 06, 2004 1:06 am
by PyTom
One thing you should know is what Ren'Py can and can't do with scripts. It's very easy to make a script that shows text and images to the user, and branches at choices, perhaps with some common text in all of the branches. This is probably the easiest kind of game to make.

As the games get more and more interactive, they move further and further away from the visual novels that Ren'Py is best at. I'll probably add some infrastructure for time-allocation simulation games in the future, but Ren'Py isn't about to support full RPG gameplay or anything like that.