I've got this idea on my head for quite a while actually. I want to make some phases like the ''investigation'' sections of both
Danganronpa and
Phoenix Wright, in where you click an item on the image, in this case, background, a dialog appears explaining about the part of the thing the user clicked. I think this also applies to the investigations in Professor Layton games. Also, please,
please,
please note that I'm a newbie. I have just one sample game with dialog, transitions, menus, images and backgrounds, which is NVL combined with normal dialog so if you could please explain everything in detail and with some sample code or something. As I said earlier I just have experience with the things mencioned above.
Edit:
Let's say there is investigation mode and talk mode.
In Investigation mode the player hovers ''Item X'', and the yellow circle pops up like the menu (but not with the weird text nor the inventory). The user clicks the ''Item X'', the circle dissapears, manually I do a picture of the zoomed in ''Item X'' just to be lazy and not to work with ATL or something, characters appear, they speak they dialog (Talk Mode), and then the picture zooms out and the user go again to Investigation mode. Which one is the code I need? And, is there a tutorial about image buttons?