Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
-
Dreamtale
- Newbie
- Posts: 24
- Joined: Tue Jan 11, 2011 8:15 pm
-
Contact:
#1
Post
by Dreamtale » Fri Oct 31, 2014 12:19 pm
Ok, so I have a translation in my game, and now I want some function that takes phrase on one language and return it's translation. Something like this:
Code: Select all
def translate(str):
return renpy.translation.translate_string(str) # this exact function doesn't do what I want
For example, I have something like this in my translation file:
Code: Select all
# game/scenario.rpy:2315
translate english day2_main1_641d577e:
# "А теперь марш умываться!"
"Now go wash yourself!"
And I want to call
translate("А теперь марш умываться!") and receive
"Now go wash yourself!" or vice versa call
translate("Now go wash yourself!") and receive
"А теперь марш умываться!"
Is there any way to do so?
-
PyTom
- Ren'Py Creator
- Posts: 15893
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
- Github: renpytom
- itch: renpytom
- Location: Kings Park, NY
-
Contact:
#2
Post
by PyTom » Fri Oct 31, 2014 6:03 pm
You want the __ (two underscores) function. It doesn't work with the code block translations, only with the translate strings blocks.
Code: Select all
translate english strings:
old "А теперь марш умываться!"
new "Now go wash yourself!"
$ s = __("А теперь марш умываться!")
Offhand, why? It'll usually possible to keep a string in the original language until Text translates it.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama •
https://www.patreon.com/renpytom
-
Dreamtale
- Newbie
- Posts: 24
- Joined: Tue Jan 11, 2011 8:15 pm
-
Contact:
#3
Post
by Dreamtale » Sat Nov 01, 2014 5:11 am
PyTom, thanks, but it's not exactly what I wanted. To put it simple, I have text history from here:
http://www.renpy.org/wiki/renpy/doc/coo ... xt_History in my project, and when I switch languages during the game and then open text log, phrases displayed in previously selected language. So, I thought that, maybe, I can 'convert' those phrases using some function.
-
PyTom
- Ren'Py Creator
- Posts: 15893
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
- Github: renpytom
- itch: renpytom
- Location: Kings Park, NY
-
Contact:
#4
Post
by PyTom » Sat Nov 01, 2014 10:10 am
The problem with that would be the opposite switch - when you switch from English to Russian, transitions will not occur, since there isn't an English -> Russian translation table.
How common is it to switch languages during the game, anyway?
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama •
https://www.patreon.com/renpytom
Users browsing this forum: Google [Bot]