Code: Select all
imagebutton auto "browser_gfx/home_button_%s.png" xpos 0 ypos 0 focus_mask True action Jump("not_done")
# By the way, this imagebutton is under an "else:" Code: Select all
label dont_click:
scene bg computer with dissolve
$ adresp = renpy.random.choice(["words",
"words",
"words",
"words",
"words",
"words",
"words"
])
c smile2 worried "[adresp]"
$ renpy.call_screen("deeble_results")
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I'm sorry, but an uncaught exception occurred.
While running game code:
Exception: renpy.call can't be used when the next node is undefined.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "C:\Users\Faith\Documents\Programs\renpy-6.17.6-sdk\renpy\bootstrap.py", line 289, in bootstrap
renpy.main.main()
File "C:\Users\Faith\Documents\Programs\renpy-6.17.6-sdk\renpy\main.py", line 357, in main
run(restart)
File "C:\Users\Faith\Documents\Programs\renpy-6.17.6-sdk\renpy\main.py", line 77, in run
renpy.execution.run_context(True)
File "C:\Users\Faith\Documents\Programs\renpy-6.17.6-sdk\renpy\execution.py", line 549, in run_context
context.run()
File "C:\Users\Faith\Documents\Programs\renpy-6.17.6-sdk\renpy\execution.py", line 328, in run
raise Exception("renpy.call can't be used when the next node is undefined.")
Exception: renpy.call can't be used when the next node is undefined.
Windows-post2008Server-6.2.9200
Ren'Py 6.18.2.729
Movement 0.0
Code: Select all
screen deeble_results:
# irrelevant code... i think.