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#Characters
image Evita 1 = "evita 1.png"
image Evita 2 = "evita surprised.png"
image Evita 3 = "evita mad.png"
image Evita 4 = "evita sad.png"
image Evita 5 = "evita content.png"
image side Evita 1 = "evita 1.png"
image side Evita 2 = "evita surprised.png"
image side Evita 3 = "evita mad.png"
image side Evita 4 = "evita sad.png"
image side Evita 5 = "evita content.png"
# Declare characters used by this game.
define e = Character('Evita', color="#570F74", window_left_padding=160, show_side_image=ShowingSwitch("evita 1" "evita 1.png", "evita 2", "evita surprised.png", "evita 3", "evita mad.png", "evita 4", "evita sad.png", "evita 5", "evita content.png", None, Null(), xalign=0.0, yalign=1.0))
define d = Character('Dmitry', color="#990505")
define l = Character('Lir', color="#08650A")
define r = Character('Ravi', color="#076495")
define m = Character('Marija', color="#D04594")
define p = Character('Pearl', color="#E42C42")
define a = Character('Alorra', color="#C96A0B")
# The game starts here.
label start:
$ metdmitry = False
$ metlir = False
$ metravi = False
$ metmarija = False
$ metpearl = False
$ metalorra = False
$ dmitrypoints = 0
$ lirpoints = 0
$ ravipoints = 0
$ marijapoints = 0
$ pearlpoints = 0
$ alorrapoints = 0
init:
$ offScreen = Position(xpos=1, xanchor='left', ypos=0)
init:
image evita 1 hidden = Null ()
image evita 2 hidden = Null()
image evita 3 hidden = Null ()
image evita 4 hidden = Null ()
image evita 5 hidden = Null ()
show bakery bg
show e 1 at offScreen
e "{i}Mother always said that I'd take over the family business one day.{/i}"
e "{i}I never thought that that day would come so soon.{/i}"
e "{i}Even so, here I am, sweeping the flour up from the tile at the end of a busy work day.{/i}"
e "{i}Just as I was about to sweep the almost unusually large amount of excess off the floor, the door opened with the usual \"ding\".{/i}"
menu:
e "{i}I was a bit startled, but a quickly turned to see...{/i}"
"A man.":
scene bakery bg
"A woman.":
scene bakery bg
return