This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
the majority of it is basically fullscreen comic panels so all of the dialogue is represented in speech bubbles incorporated into the scene. the text box isn't going to be visible at all during this time, but there is a good chunk of the game where the text box is going to be visible and the storytelling will go back to a traditional vn setup, i'm just having a bit of trouble implementing the comic portions. what I want is for the player (reader? idk) to have to click to see the next scene, but because ren'py recognizes the panels as one whole cutscene, instead of just skipping to the next panel it'll skip all the way to when there is another text box.
is there any way to make it so the player has to click to continue during these scenes? preferably without having to use transparent assets for like markers or something.
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I think that just leaving out the delay and using $renpy.pause() also makes a checkpoint, but I don't have Ren'Py with me right now to check.
See the Cookbook thread
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