Remembering user choices

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NoahSindri
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Remembering user choices

#1 Post by NoahSindri » Sat Nov 29, 2014 12:03 pm

Hello everyone :)
I have a problem in remembering user choices, there are two characters which cannot be remembered at all, for example

Code: Select all

    menu :
        
        "Go and talk to them" if meet == "Adrian":
            $ Radomir_points -= 1
            $ Alan_points += 1
            $ Adrian_points += 1
            "I really want to hang out with them a little bit...Radomir can wait!"
        "Help Radomir":
            $ Radomir_points += 1
            R"Radomir needs my help"
            R"I can't dissapoint him"
But even though I met Adrian in an earlier choice, the (go and talk to them) menu does not appear at all, it does not appear in any case.
The earlier menu which you can meet Adrian in:


Code: Select all

menu:
   "It is none of your business!":
        $ meet = "Radomir"
        $ Adrian_points -= 1
        n"Don't you have any manners?"
   "I am Relic, I just came here and I do not know anything, I wish you could help me":
        $ meet = "Adrian"  
        $ Adrian_points += 1
        s"Oh so you are not a spy?"

As the screenshot down there shows, only one menu appear even though I chose to meet Adrian

Any one could help, please?
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Alex
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Re: Remembering user choices

#2 Post by Alex » Sat Nov 29, 2014 4:41 pm

Are you sure the "meet" variable's value wasn't changed between those menus?
Don't you called in new context one of your menus? Don't you restore game from save made before some code was changed?
If won't helped, could you post the part of an actual code that includes both menus or maybe attach the script file to let people test it.

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Re: Remembering user choices

#3 Post by Snowflower » Sat Nov 29, 2014 6:15 pm

Well, I just checked my own script since I have used the whole remembering user choice stuff as well with the if statements.
I didn't see anything wrong though...

you'd have better chance posting the entire segment of the code in chronological sequence so that if there's anything wrong with the script as a whole in scene.
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bimb2212
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Re: Remembering user choices

#4 Post by bimb2212 » Sun Nov 30, 2014 9:06 am

As you can check your code in-game use:
for example:

Code: Select all

"Help Radomir: [meet] ":
and result
Help Radomir: Adrian/Radomir (or something that make your "$ meet "go wrong)

I tested your code, and "Go and talk to them" appear.

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Re: Remembering user choices

#5 Post by xavimat » Sun Nov 30, 2014 12:51 pm

I use a lot the bimb2212 solution in this way:

Code: Select all

if config.developer:
    "Variable meet: [meet]"
In the end I delete all this checkpoints, but there will be no problem with the final release if some of this code remains there, because the "config.developer" will be False then.

Another way to check variables in-game is the console. Press Shift+O (the letter) and you'll have the console. Type then the name of the variable and you'll have its value. You can also type in the console: "watch meet" and you'll see all the time the variable and the value on the upper right corner of the screen.
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