mjshi wrote:By "animated over time", do you mean that it will slide from its old value to its new value (like a decreasing HP bar)?
Yep exactly. Sorry, I'm horrible at explaining myself.
I knew that AnimatedValue does exactly that. Problem is, I don't know how to change it once it is set.
For example, say a character lost 30 hp, from 50 to 20, and the bar slides down for that amount. Alright. But then, when the animation is finished, the value is stuck ah 20HP. I don't know how to change that value again if I need it.
In my example above I circumvent the problem by using a DynamicDisplayable that generates a new Bar based on the
barvalue variable. I don't know if I'm overcomplicating it but hey, it works.
Hope I explained myself ^^