Hi!
on a splashscreen I have a disclaimer I want user to unavoidably "accept" to proceed.
but I figured out it can be avoided using default keymap's hotkeys
(jumping to "load" screen, preference, etc.) i don't know the full potential of the keymaps
so i want to temporary (for this screen) completely disable it.
is there any simple method for it? Maybe some specific command line?
Thanks!
Any simple way to disable all hotkeys in particular screen?
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Any simple way to disable all hotkeys in particular screen?
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- trooper6
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Re: Any simple way to disable all hotkeys in particular scre
I have something like this in my game "A Close Shave"--but in my case I don't want the user to be able to dismiss the slow text of the barber before it finishes printing without hitting an "Interrupt" button.
Go here and look at the various keybindings: http://www.renpy.org/doc/html/keymap.html
Notice that under #Say there is the list of the default keybindings that let you dismiss text: 'mouseup_1', 'K_RETURN', 'K_SPACE', 'K_KP_ENTER', 'joy_dismiss'
Now we don't want the user to be able to dismiss text. So the way to do this is to take all those bindings away. So, in options.rpy, at the end of the file, I added this code:
This is great because now the user can't interact with the game anymore except by pressing our button. Only one problem...now the user can't ever interact with the game anymore...at all. Oops! Now you can't change config variables after the game is started (or so I have been told), so what do you do?
Well, I created a screen (that the user can't see because it has nothing on it), that returns functionality to those keys I took functionality away from. It looks like this:
So, in the game whenever I want the user to have regular interaction functionality (most of the time), I make sure I am showing the keyscreen. When I don't want the user to be able to dismiss the slow text without pressing the interrupt button on the speaker, I hide the keyscreen. It works like a charm for my game, maybe it'll work for yours, too?
Go here and look at the various keybindings: http://www.renpy.org/doc/html/keymap.html
Notice that under #Say there is the list of the default keybindings that let you dismiss text: 'mouseup_1', 'K_RETURN', 'K_SPACE', 'K_KP_ENTER', 'joy_dismiss'
Now we don't want the user to be able to dismiss text. So the way to do this is to take all those bindings away. So, in options.rpy, at the end of the file, I added this code:
Code: Select all
config.keymap["dismiss"] = NoneWell, I created a screen (that the user can't see because it has nothing on it), that returns functionality to those keys I took functionality away from. It looks like this:
Code: Select all
screen keyscreen:
key "mouseup_1" action Return("smth")
key "K_RETURN" action Return("smth")
key "K_SPACE" action Return("smth")
key "K_KP_ENTER" action Return("smth")
key "joy_dismiss" action Return("smth")A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
- xavimat
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- Organization: Pilgrim Creations
- Github: xavi-mat
- itch: pilgrimcreations
- Location: Spain
- Contact:
Re: Any simple way to disable all hotkeys in particular scre
Is it possible to use a reverse version of trooper6's solution? (Because you only need this in one moment of your game)
Create a screen that overrrides all the "dismiss" keys and show that screen only in that splashscreen label.
I've done a simple test to override the use of the "h" key (hide the window) and it's working. When I show that screen, the 'h' key is not hiding the window. When the screen is hidden, the 'h' key works again:
Create a screen that overrrides all the "dismiss" keys and show that screen only in that splashscreen label.
I've done a simple test to override the use of the "h" key (hide the window) and it's working. When I show that screen, the 'h' key is not hiding the window. When the screen is hidden, the 'h' key works again:
Code: Select all
screen my_keys:
key "h" action NullAction()Comunidad Ren'Py en español: ¡Únete a nuestro Discord!
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Rhaier Kingdom A Ren'Py Multiplayer Adventure Visual Novel.
Cops&Robbers A two-player experiment | Fear&Love Why can't we say I love you?
Honest Critique (Avatar made with Chibi Maker by ~gen8)
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