3D camera motion, Action Editor, Transform and Image Viewer
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Re: 3D camera motion and Transform Viewer
hi!!
good tool! thanks!
question!
can i save changes automatically after using this? or should i write the code, seeing the clipboard??
good tool! thanks!
question!
can i save changes automatically after using this? or should i write the code, seeing the clipboard??
- akakyouryuu
- Regular
- Posts: 162
- Joined: Fri Nov 30, 2012 10:29 am
- Contact:
Re: 3D camera motion and Transform Viewer
>>can i save changes automatically after using this?
No
>>should i write the code, seeing the clipboard??
Yes. note a clipboard function works only windows.
And I updated.
I improved image viewer, press shift+U and open it.
This is available in action editor.
No
>>should i write the code, seeing the clipboard??
Yes. note a clipboard function works only windows.
And I updated.
I improved image viewer, press shift+U and open it.
This is available in action editor.
- Attachments
-
- camera.zip
- (22.38 KiB) Downloaded 259 times
- Darim
- Regular
- Posts: 67
- Joined: Sun Jun 21, 2015 4:17 pm
- Organization: Setsuna Ken
- Github: SetsunaKen
- Location: Germany
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Re: 3D camera motion, Action Editor, Transform and Image Vie
I don't know if this is a bug, but after I use the 2D Camera a few of the standard transitions (move - movein/moveout - easeout/easein) don't work anymore in the whole game.
Code: Select all
p "Hello"
p "How are you?"
$ all_moves(camera_check_points={'x': [(0, 0, None), (1536, 2.0, 'linear'), (-1536, 3.0, 'linear'), (0, 4.0, 'linear')], 'z': [(0, 0, None), (360, 1.0, 'linear'), (372, 3.06, 'linear'), (0, 4.0, 'linear')]})
show sprite smile with dissolve
p "I'm moving on the right side now"
show sprite smile at right with move <-- Transition effect don't work anymore
- akakyouryuu
- Regular
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- Joined: Fri Nov 30, 2012 10:29 am
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Re: 3D camera motion, Action Editor, Transform and Image Vie
Code: Select all
p "Hello"
p "How are you?"
$ all_moves(camera_check_points={'x': [(0, 0, None), (1536, 2.0, 'linear'), (-1536, 3.0, 'linear'), (0, 4.0, 'linear')], 'z': [(0, 0, None), (360, 1.0, 'linear'), (372, 3.06, 'linear'), (0, 4.0, 'linear')]})
######
with None #add "with None"
######
show sprite smile with dissolve
p "I'm moving on the right side now"
Re: 3D camera motion, Action Editor, Transform and Image Vie
Hi,
Thank you so very much for doing this! I really appreciate it
Could you tell me how to enable subpixels? The camera_move() is very jittery at slow moving speeds. Adding "subpixel True" to the transform definition usually helped me with it, but I can't make this work with the 3D camera commands
Thank you so very much for doing this! I really appreciate it
Could you tell me how to enable subpixels? The camera_move() is very jittery at slow moving speeds. Adding "subpixel True" to the transform definition usually helped me with it, but I can't make this work with the 3D camera commands
- akakyouryuu
- Regular
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- Joined: Fri Nov 30, 2012 10:29 am
- Contact:
Re: 3D camera motion, Action Editor, Transform and Image Vie
subpixel is True by default.
- trooper6
- Lemma-Class Veteran
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- Joined: Sat Jul 09, 2011 10:33 pm
- Projects: A Close Shave
- Location: Medford, MA
- Contact:
Re: 3D camera motion, Action Editor, Transform and Image Vie
The master layer in my game is clipped to be smaller than the regular screen.width/height. When I use the camera is resets the size of that layer to the game's screen.width/height. Is there some way to stop that from happening so that the master layer remains smaller than the game screen?
Thanks!
Thanks!
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
Re: 3D camera motion, Action Editor, Transform and Image Vie
Oh.akakyouryuu wrote:subpixel is True by default.
When I move the camera by small distances in a relatively long time, for example:
Code: Select all
$ camera_move(25, 0, -30, 0, 0)
to
$ camera_move(-25, 0, -30, 0, 10, 'easein')
Thanks for the response!
- trooper6
- Lemma-Class Veteran
- Posts: 3712
- Joined: Sat Jul 09, 2011 10:33 pm
- Projects: A Close Shave
- Location: Medford, MA
- Contact:
Re: 3D camera motion, Action Editor, Transform and Image Vie
So I fixed my problem by getting rig of clipping and making a frame overlay.
So...here is my next question, is there a way to go from one camera move to the next with a dissolve?
So...here is my next question, is there a way to go from one camera move to the next with a dissolve?
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
- nyaatrap
- Crawling Chaos
- Posts: 1824
- Joined: Mon Feb 13, 2012 5:37 am
- Location: Kimashi Tower, Japan
- Contact:
Re: 3D camera motion, Action Editor, Transform and Image Vie
I also couldn't recognize visual difference between subpixel True/False. I couldn't fully understand the thing discussed on https://github.com/renpy/renpy/issues/935, but you can try absolute positions.
Re: 3D camera motion, Action Editor, Transform and Image Vie
Changing
to
Doesn't do anything, unfortunately.
I just noticed something. The character shown by the "show character_name" on a 3d layer does not jitter, though an image (animated or not) does jitter
Code: Select all
$ camera_move(-25, 0, -30, 0, 10)
Code: Select all
$ camera_move(absolute(-25), 0, -30, 0, 10)
I just noticed something. The character shown by the "show character_name" on a 3d layer does not jitter, though an image (animated or not) does jitter
- akakyouryuu
- Regular
- Posts: 162
- Joined: Fri Nov 30, 2012 10:29 am
- Contact:
Re: 3D camera motion, Action Editor, Transform and Image Vie
>>trooper6
>>Varrok
Give it up
Code: Select all
$ camera_move(0, 0, 1600, 0, 5)
with None
show t0 B onlayer forward
with dissolve
Give it up
Re: 3D camera motion, Action Editor, Transform and Image Vie
Okay, I guess I'll have to do it another way
Thanks anyway!
Thanks anyway!
Re: 3D camera motion, Action Editor, Transform and Image Vie
Okay when I click Shift+P it gives me this error.
I have everything in the folder. Camera.png is in the folder.
Code: Select all
I'm sorry, but an uncaught exception occurred.
While loading <'Image' 'camera.png'>:
File "game/camera/camera.rpy", line 1480, in action_editor
renpy.invoke_in_new_context(renpy.call_screen, "_action_editor")
File "game/camera/camera.rpy", line 1191, in render
child_render = renpy.render(self.child, width, height, st, at)
IOError: Couldn't find file 'camera.png'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 29, in script
$ ui.interact()
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/ast.py", line 806, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/python.py", line 1577, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_main_menu.rpym", line 29, in <module>
$ ui.interact()
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/core.py", line 2425, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/core.py", line 3101, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/layout.py", line 905, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/behavior.py", line 410, in event
rv = run(action)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/behavior.py", line 302, in run
return action(*args, **kwargs)
File "game/camera/camera.rpy", line 1480, in action_editor
renpy.invoke_in_new_context(renpy.call_screen, "_action_editor")
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/game.py", line 265, in invoke_in_new_context
return callable(*args, **kwargs)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/exports.py", line 2475, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/core.py", line 2425, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/core.py", line 2779, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/core.py", line 1848, in draw_screen
renpy.config.screen_height,
File "renpy/display/render.pyx", line 416, in renpy.display.render.render_screen (gen/renpy.display.render.c:6685)
rv = render(root, width, height, 0, 0)
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen/renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/layout.py", line 649, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen/renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen/renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/layout.py", line 649, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen/renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen/renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/layout.py", line 649, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen/renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen/renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/screen.py", line 610, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen/renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen/renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/layout.py", line 649, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen/renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen/renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "game/camera/camera.rpy", line 1191, in render
child_render = renpy.render(self.child, width, height, st, at)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen/renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen/renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/im.py", line 478, in render
im = cache.get(self)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/im.py", line 200, in get
surf = image.load()
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/display/im.py", line 529, in load
surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
File "/Users/Maddie/Desktop/renpy-6.99.10-sdk/renpy/loader.py", line 533, in load
raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'camera.png'.
Darwin-10.8.0-i386-64bit
Ren'Py 6.99.10.1227
Death's Sweet Embrace 0.1
- trooper6
- Lemma-Class Veteran
- Posts: 3712
- Joined: Sat Jul 09, 2011 10:33 pm
- Projects: A Close Shave
- Location: Medford, MA
- Contact:
Re: 3D camera motion, Action Editor, Transform and Image Vie
It looks like you are keeping the files in the camera folder, yes?
Take everything out of the camera folder, and just put it all in the game folder.
Take everything out of the camera folder, and just put it all in the game folder.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
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