flicker in the upper right corner of the screen bug??

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visual00
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flicker in the upper right corner of the screen bug??

#1 Post by visual00 »

hi guys!
I will ask you a question but
I can't speak english very well. I'm sorry
You understanding please



upper right corner of the screen flicker bug?

why do this?

upper right corner of how can stop the flicker ?

i'm attached my game project

i hope your help

Code: Select all


image pini smile = "pini_smile.png"
image pini normal = "pini_normal.png"
image bg = im.Scale("classroom1.png", 1280, 720)
define pini = Character('Pini', color="#c8ffc8")

label start:
    
    scene bg
    
    show pini normal
        
    pini "shake it shak it"
    
    show pini smile at Move((655, 430), (640, 430), .10, bounce=True, repeat=True, delay=.275, xanchor="center", yanchor="center")

    pini "i'm shake it"
    
    return

Attachments
horizontal shake example.zip
(3.83 MiB) Downloaded 20 times

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PyTom
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Posts: 16096
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Re: flicker in the upper right corner of the screen bug??

#2 Post by PyTom »

I see the bug, but Move has been obsolete for a while now. Here's the code rewritten to use ATL.

Code: Select all

image pini smile = "pini_smile.png"
image pini normal = "pini_normal.png"

image bg = im.Scale("classroom1.png", 1280, 720)

define pini = Character('Pini', color="#c8ffc8")

transform shake:
    xoffset 0
    linear .05 xoffset 15
    linear .05 xoffset 0
    repeat 3


label start:

    scene bg

    show pini normal

    pini "shake it shak it"

    show pini smile at shake

    pini "i'm shake it"


    return
Supporting creators since 2004
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visual00
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Posts: 28
Joined: Fri Aug 22, 2014 8:28 am
IRC Nick: TaeIn
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Re: flicker in the upper right corner of the screen bug??

#3 Post by visual00 »

PyTom wrote:I see the bug, but Move has been obsolete for a while now. Here's the code rewritten to use ATL.

Code: Select all

image pini smile = "pini_smile.png"
image pini normal = "pini_normal.png"

image bg = im.Scale("classroom1.png", 1280, 720)

define pini = Character('Pini', color="#c8ffc8")

transform shake:
    xoffset 0
    linear .05 xoffset 15
    linear .05 xoffset 0
    repeat 3


label start:

    scene bg

    show pini normal

    pini "shake it shak it"

    show pini smile at shake

    pini "i'm shake it"


    return
wow this code it's nice and awesome!!!

It's the code I was expecting

Thank you very much pytom!

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