Hi All,
I've gone past the 50MB file size with my game, and I'm hoping to create an extension .obb file. The thing is, even when setting the "build.google_play_key" and "build.google_play_salt" settings, and saying I want an .obb file. I get a .apk over 59 MB, and a .obb of 2MB. What do I need to do to get the assets into the obb file? Do I need to use a certain folder name to put everything in? Would really appreciate some help. I'm probably missing something incredibly nooby, but I have been googling for days and can't get this to work.
Thanks in advance!
Creating .obb files?
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- octacon100
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Re: Creating .obb files?
As long as you have it enabled, everything should go in the .obb. Perhaps delete the rapt/bin directory to make sure it's not using old assets.
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- octacon100
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Re: Creating .obb files?

I've tried deleting the folder and recreating the build, but I'm still getting a 59MB apk, and a 2 MG obb. I've noticed this "Current build type is different than previous build: forced apkbuilder run" message. Could that have something to do with it?
EDIT: Sorry I can't be more help, I'm looking around for the log file for the build, but I can't find it anywhere.
- octacon100
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Re: Creating .obb files?
Ok, figured it out. It seems like the builder really didn't like my font files. Whenever it would hit a font called "OpenSans-Regular.tff" It would stop making the .obb file. That's really weird. I'll see what's happening with that font.
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