I'm attempting to use side-portrait images, with different say statements for different images. When I try to do that and run it through lint, this happens:
And on and on, endlessly, for hundreds of lines. The game itself plays perfectly and each side-image is showing up in the game. Is there any way to fix this so I can continue to use lint, or do I have to go back to the old way of defining each different side-portrait as a different "character"?game/Scripts/Chapter One/Day1v2.rpy:34 Could not find image (H surp02) corresponding to attributes on say statement.
game/Scripts/Chapter One/Day1v2.rpy:36 Could not find image (H blush) corresponding to attributes on say statement.
game/Scripts/Chapter One/Day1v2.rpy:44 Could not find image (H sad) corresponding to attributes on say statement.
game/Scripts/Chapter One/Day1v2.rpy:138 Could not find image (H surp) corresponding to attributes on say statement.
game/Scripts/Chapter One/Day1v2.rpy:141 Could not find image (H neutral02) corresponding to attributes on say statement.
game/Scripts/Chapter One/Day1v2.rpy:145 Could not find image (H sad) corresponding to attributes on say statement.
game/Scripts/Chapter One/Day1v2.rpy:150 Could not find image (H cry) corresponding to attributes on say statement.
Here's a portion of the script where I've defined her expressions, and some dialogue as an example:
$ H = Character("Hana", callback=callback, image ="H", ctc = anim.Blink("UI/type.png"))
image side H = "sprites/CHR_hana_neutral01.png"
image side H neutral01 = "sprites/CHR_hana_neutral01.png"
image side H neutral02 = "sprites/CHR_hana_neutral02.png"
image side H blush = "sprites/CHR_hana_blush.png"
image side H beam = "sprites/CHR_hana_beam.png"
####
M "\"Oh!\""
H neutral02 "\"Hmmm? What is it?\""
M "\"You look {i}so cute{/i}!\""
H surp02 "\"R... really?\""