click-to-continue response cursor

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amgauveldt

Re: click-to-continue response cursor

#16 Post by amgauveldt »

Ocircuit wrote:How can I make this work with a visual novel in nvl format? I've seen it done before but I'm not sure how to tweak the code. Using the code as is it leaves the blinking arrow next to each line of text for the duration of the time the text is displayed. I need it only to blink on the newest line of text and have the arrows not blink on the lines of text before it that are still displayed.
Try using ctc_position to put the cursor in a fixed place. You can put an At wrapper around the anim.Blink to give it a Position.

Code: Select all

$ waitcurdef = At(anim.Blink("waiting.png"),
  Position(xanchor='left',
  yanchor='top',xpos=0.95,ypos=0.922))
I use mine to put the cursor in the lower right of the window in a manner not unlike most console RPG games.

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Re: click-to-continue response cursor

#17 Post by animedaisuki »

monele wrote:You'll want to create an animation for your arrow :
http://renpy.org/wiki/renpy/doc/referen ... imation%29

And then check the Click-to-continue parameter of your Characters :
http://renpy.org/wiki/renpy/doc/referen ... aracter%29

could u explain how to use those codes? i want to make the sakura one they showed in the tutorial... but i don't know how to use those codes...

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Re: click-to-continue response cursor

#18 Post by Donmai »

Time traveller.

Here is a link to a more recent thread: http://lemmasoft.renai.us/forums/viewto ... =51&t=9233
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Re: click-to-continue response cursor

#19 Post by animedaisuki »

i've seen that post... but i still don't get it... :'( the sakura pic in the tutorial is just one pic. i don't know how to make it move

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Re: click-to-continue response cursor

#20 Post by Donmai »

As far as I know a CTC (although it is an animation) isn't suposed to move. It will be on a fixed position or nestled to the text. Are you by any chance referring to this function? http://www.renpy.org/wiki/renpy/doc/ref ... nowBlossom
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Re: click-to-continue response cursor

#21 Post by animedaisuki »

hmmm... this is interesting... i think i'll use this function in my game... it's not the one i'm looking for though... it's similar, except i want a click on to continue sign with the animated sakura

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Re: click-to-continue response cursor

#22 Post by Donmai »

Oh! Then you are after the anim.Filmstrip function.
http://www.renpy.org/wiki/renpy/doc/ref ... .Filmstrip
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Re: click-to-continue response cursor

#23 Post by animedaisuki »

yes that's the one! but i don't get the code. i copied and pasted it... then what? nothing showed up... what do i need to change or add?

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Re: click-to-continue response cursor

#24 Post by animedaisuki »

jk, i got it to work... except the sakura is somehow covered by a half transparent black layer? i even tried to delete my window but it's still covered by that layer... what's going on?

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