Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Ocircuit wrote:How can I make this work with a visual novel in nvl format? I've seen it done before but I'm not sure how to tweak the code. Using the code as is it leaves the blinking arrow next to each line of text for the duration of the time the text is displayed. I need it only to blink on the newest line of text and have the arrows not blink on the lines of text before it that are still displayed.
Try using ctc_position to put the cursor in a fixed place. You can put an At wrapper around the anim.Blink to give it a Position.
Completed: Toire No Hanako, Li'l Red [NaNoRenO 2013], The One in LOVE [NaNoRenO 2014], Running Blade [NaNoRenO 2016], The Other Question, To The Girl With Sunflowers
Completed: Toire No Hanako, Li'l Red [NaNoRenO 2013], The One in LOVE [NaNoRenO 2014], Running Blade [NaNoRenO 2016], The Other Question, To The Girl With Sunflowers
As far as I know a CTC (although it is an animation) isn't suposed to move. It will be on a fixed position or nestled to the text. Are you by any chance referring to this function? http://www.renpy.org/wiki/renpy/doc/ref ... nowBlossom
hmmm... this is interesting... i think i'll use this function in my game... it's not the one i'm looking for though... it's similar, except i want a click on to continue sign with the animated sakura
Completed: Toire No Hanako, Li'l Red [NaNoRenO 2013], The One in LOVE [NaNoRenO 2014], Running Blade [NaNoRenO 2016], The Other Question, To The Girl With Sunflowers
jk, i got it to work... except the sakura is somehow covered by a half transparent black layer? i even tried to delete my window but it's still covered by that layer... what's going on?